view projects/tank_wars/game.h @ 39:638bc1ae2500 staging

Improved readibility of the DIGITAL code in the PRU, using register names instead of aliases and expanding some of the macros, removing unused macros. Binaries were not modified
author Giulio Moro <giuliomoro@yahoo.it>
date Wed, 13 May 2015 12:18:10 +0100
parents fbfeb5895efd
children 8d80eda512cd
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();
bool gameStatusCollisionOccurred();
float gameStatusProjectileHeight();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */