view projects/filter_FIR/render.cpp @ 39:638bc1ae2500 staging

Improved readibility of the DIGITAL code in the PRU, using register names instead of aliases and expanding some of the macros, removing unused macros. Binaries were not modified
author Giulio Moro <giuliomoro@yahoo.it>
date Wed, 13 May 2015 12:18:10 +0100
parents 06f93bef7dd2
children a6d223473ea2
line wrap: on
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/*
 * render.cpp
 *
 *  Created on: Oct 24, 2014
 *      Author: Andrew McPherson and Victor Zappi
 */


#include "../../include/render.h"
#include "../../include/RTAudio.h"	// to schedule lower prio parallel process
#include <rtdk.h>
#include <cmath>
#include <stdio.h>
#include <NE10.h>					// neon library
#include "SampleData.h"
#include "FIRfilter.h"

SampleData gSampleData;	// User defined structure to get complex data from main
int gReadPtr;			// Position of last read sample from file

// filter vars
ne10_fir_instance_f32_t gFIRfilter;
ne10_float32_t *gFIRfilterIn;
ne10_float32_t *gFIRfilterOut;
ne10_uint32_t blockSize;
ne10_float32_t *gFIRfilterState;

void initialise_filter();


// Task for handling the update of the frequencies using the matrix
AuxiliaryTask gTriggerSamplesTask;

bool initialise_trigger();
void trigger_samples();

int gPeriodSize;			// Period size in sensor frames


// initialise_render() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool initialise_render(int numMatrixChannels, int numAudioChannels,
					   int numMatrixFramesPerPeriod,
					   int numAudioFramesPerPeriod,
					   float matrixSampleRate, float audioSampleRate,
					   void *userData)
{

	// Retrieve a parameter passed in from the initAudio() call
	gSampleData = *(SampleData *)userData;

	gReadPtr = -1;
	gPeriodSize = numMatrixFramesPerPeriod;

	initialise_filter();

	// Initialise auxiliary tasks
	if(!initialise_trigger())
		return false;

	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numMatrixFrames
// will be 0.

void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
			uint16_t *matrixIn, uint16_t *matrixOut)
{
	for(int n = 0; n < numAudioFrames; n++) {
		float in = 0;

		// If triggered...
		if(gReadPtr != -1)
			in += gSampleData.samples[gReadPtr++];	// ...read each sample...

		if(gReadPtr >= gSampleData.sampleLen)
			gReadPtr = -1;

		gFIRfilterIn[n] = in;
	}

	ne10_fir_float_neon(&gFIRfilter, gFIRfilterIn, gFIRfilterOut, blockSize);

	for(int n = 0; n < numAudioFrames; n++) {
		for(int channel = 0; channel < gNumAudioChannels; channel++)
				audioOut[n * gNumAudioChannels + channel] = gFIRfilterOut[n];	// ...and put it in both left and right channel
	}


	// Request that the lower-priority task run at next opportunity
	scheduleAuxiliaryTask(gTriggerSamplesTask);
}

// Initialise NE10 data structures to define FIR filter

void initialise_filter()
{
	blockSize = 2*gPeriodSize;
	gFIRfilterState	= (ne10_float32_t *) NE10_MALLOC ((FILTER_TAP_NUM+blockSize-1) * sizeof (ne10_float32_t));
	gFIRfilterIn = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t));
	gFIRfilterOut = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t));
	ne10_fir_init_float(&gFIRfilter, FILTER_TAP_NUM, filterTaps, gFIRfilterState, blockSize);
}


// Initialise the auxiliary task
// and print info

bool initialise_trigger()
{
	if((gTriggerSamplesTask = createAuxiliaryTaskLoop(&trigger_samples, 50, "beaglert-trigger-samples")) == 0)
		return false;

	rt_printf("Press 'a' to trigger sample, 's' to stop\n");
	rt_printf("Press 'q' to quit\n");

	return true;
}

// This is a lower-priority call to periodically read keyboard input
// and trigger samples. By placing it at a lower priority,
// it has minimal effect on the audio performance but it will take longer to
// complete if the system is under heavy audio load.

void trigger_samples()
{
	// This is not a real-time task!
	// Cos getchar is a system call, not handled by Xenomai.
	// This task will be automatically down graded.

	char keyStroke = '.';

	keyStroke =	getchar();
	while(getchar()!='\n'); // to read the first stroke

	switch (keyStroke)
	{
		case 'a':
			gReadPtr = 0;
			break;
		case 's':
			gReadPtr = -1;
			break;
		case 'q':
			gShouldStop = true;
			break;
		default:
			break;
	}
}



// cleanup_render() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in initialise_render().

void cleanup_render()
{
	delete[] gSampleData.samples;

	NE10_FREE(gFIRfilterState);
	NE10_FREE(gFIRfilterIn);
	NE10_FREE(gFIRfilterOut);
}