Mercurial > hg > beaglert
view projects/basic_passthru/render.cpp @ 198:62f6269f4b3e
Added support for MidiIn to heavy (with example patch and subpatches).
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 05 Feb 2016 06:17:35 +0000 |
parents | 07cfd337ad18 |
children | ac8eb07afcf5 |
line wrap: on
line source
/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <BeagleRT.h> #include <Utilities.h> #include <rtdk.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { // Nothing to do here... return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioChannels; ch++){ // Two equivalent ways to write this code // The long way, using the buffers directly: // context->audioOut[n * context->audioChannels + ch] = // context->audioIn[n * context->audioChannels + ch]; // Or using the macros: audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch)); } } // Same with analog channelss for(unsigned int n = 0; n < context->analogFrames; n++) { for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // Or using the macros: analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); } } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { }