Mercurial > hg > beaglert
view projects/tank_wars/game.h @ 160:5bcf04234f80 heavy-updated
- added -std=c99 to Makefile for user-supplied C files (required for heavy files)
- changed heavy core render.cpp file to use latest API and removed all redundant functions (e.g. foleyDesigner/touchkey stuff)
- use build_pd.sh to compile and run pd files (-h for usage instructions)
author | chnrx <chris.heinrichs@gmail.com> |
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date | Thu, 05 Nov 2015 18:58:26 +0000 |
parents | fbfeb5895efd |
children | 8d80eda512cd |
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/* * game.h * * Created on: Nov 10, 2014 * Author: parallels */ #ifndef GAME_H_ #define GAME_H_ // Initialisation void setupGame(int width, int height); void restartGame(); // Update physics void nextGameFrame(); // State updaters void setTank1CannonAngle(float angle); void setTank2CannonAngle(float angle); void setTank1CannonStrength(float strength); void setTank2CannonStrength(float strength); void fireProjectile(); // State queries bool gameStatusPlayer1Turn(); bool gameStatusProjectileInMotion(); int gameStatusWinner(); bool gameStatusCollisionOccurred(); float gameStatusProjectileHeight(); // Render screen; returns length of buffer used int drawGame(float *buffer, int bufferSize); // Cleanup and memory release void cleanupGame(); #endif /* GAME_H_ */