view projects/heavy/samphold/ControlRandom.h @ 160:5bcf04234f80 heavy-updated

- added -std=c99 to Makefile for user-supplied C files (required for heavy files) - changed heavy core render.cpp file to use latest API and removed all redundant functions (e.g. foleyDesigner/touchkey stuff) - use build_pd.sh to compile and run pd files (-h for usage instructions)
author chnrx <chris.heinrichs@gmail.com>
date Thu, 05 Nov 2015 18:58:26 +0000
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/**
 * Copyright (c) 2014, 2015, Enzien Audio Ltd.
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
 * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
 * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
 * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef _HEAVY_CONTROL_RANDOM_H_
#define _HEAVY_CONTROL_RANDOM_H_

#include "HvBase.h"

typedef struct ControlRandom {
  unsigned int state;
} ControlRandom;

hv_size_t cRandom_init(ControlRandom *o, int seed);

void cRandom_onMessage(HvBase *_c, ControlRandom *o, int letIndex, const HvMessage *m,
  void (*sendMessage)(HvBase *, int, const HvMessage *));

#endif // _HEAVY_CONTROL_RANDOM_H_