Mercurial > hg > beaglert
view projects/d-box/PinkNoise.h @ 160:5bcf04234f80 heavy-updated
- added -std=c99 to Makefile for user-supplied C files (required for heavy files)
- changed heavy core render.cpp file to use latest API and removed all redundant functions (e.g. foleyDesigner/touchkey stuff)
- use build_pd.sh to compile and run pd files (-h for usage instructions)
author | chnrx <chris.heinrichs@gmail.com> |
---|---|
date | Thu, 05 Nov 2015 18:58:26 +0000 |
parents | 8a575ba3ab52 |
children |
line wrap: on
line source
#ifndef _PinkNoise_H #define _PinkNoise_H // Technique by Larry "RidgeRat" Trammell 3/2006 // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm // implementation and optimization by David Lowenfels #include <cstdlib> #include <ctime> #include <stdlib.h> #define PINK_NOISE_NUM_STAGES 3 class PinkNoise { public: PinkNoise() { srand ( time(NULL) ); // initialize random generator clear(); } void clear() { for( size_t i=0; i< PINK_NOISE_NUM_STAGES; i++ ) state[ i ] = 0.0; } float tick() { static const float RMI2 = 2.0 / float(RAND_MAX); // + 1.0; // change for range [0,1) static const float offset = A[0] + A[1] + A[2]; // unrolled loop float temp = float( rand() ); state[0] = P[0] * (state[0] - temp) + temp; temp = float( rand() ); state[1] = P[1] * (state[1] - temp) + temp; temp = float( rand() ); state[2] = P[2] * (state[2] - temp) + temp; return ( A[0]*state[0] + A[1]*state[1] + A[2]*state[2] )*RMI2 - offset; } protected: float state[ PINK_NOISE_NUM_STAGES ]; static const float A[ PINK_NOISE_NUM_STAGES ]; static const float P[ PINK_NOISE_NUM_STAGES ]; }; //const float PinkNoise::A[] = { 0.02109238, 0.07113478, 0.68873558 }; // rescaled by (1+P)/(1-P) //const float PinkNoise::P[] = { 0.3190, 0.7756, 0.9613 }; #endif