view projects/d-box/ADSR.cpp @ 68:59edd5780fef

Changed d-box code to run cleanly when built on board. Updated Makefile to add ne10 include path on board. Some extra docs in Utilities.h
author andrewm
date Fri, 17 Jul 2015 16:57:08 +0100
parents 8a575ba3ab52
children
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//
//  ADSR.cpp
//
//  Created by Nigel Redmon on 12/18/12.
//  EarLevel Engineering: earlevel.com
//  Copyright 2012 Nigel Redmon
//
//  For a complete explanation of the ADSR envelope generator and code,
//  read the series of articles by the author, starting here:
//  http://www.earlevel.com/main/2013/06/01/envelope-generators/
//
//  License:
//
//  This source code is provided as is, without warranty.
//  You may copy and distribute verbatim copies of this document.
//  You may modify and use this source code to create binary code for your own purposes, free or commercial.
//

#include "ADSR.h"
#include <math.h>


ADSR::ADSR(void) {
    reset();
    setAttackRate(0);
    setDecayRate(0);
    setReleaseRate(0);
    setSustainLevel(1.0);
    setTargetRatioA(0.3);
    setTargetRatioDR(0.0001);
}

ADSR::~ADSR(void) {
}

void ADSR::setAttackRate(float rate) {
    attackRate = rate;
    attackCoef = calcCoef(rate, targetRatioA);
    attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
}

void ADSR::setDecayRate(float rate) {
    decayRate = rate;
    decayCoef = calcCoef(rate, targetRatioDR);
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
}

void ADSR::setReleaseRate(float rate) {
    releaseRate = rate;
    releaseCoef = calcCoef(rate, targetRatioDR);
    releaseBase = -targetRatioDR * (1.0 - releaseCoef);
}

float ADSR::calcCoef(float rate, float targetRatio) {
    return exp(-log((1.0 + targetRatio) / targetRatio) / rate);
}

void ADSR::setSustainLevel(float level) {
    sustainLevel = level;
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
}

void ADSR::setTargetRatioA(float targetRatio) {
    if (targetRatio < 0.000000001)
        targetRatio = 0.000000001;  // -180 dB
    targetRatioA = targetRatio;
    attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
}

void ADSR::setTargetRatioDR(float targetRatio) {
    if (targetRatio < 0.000000001)
        targetRatio = 0.000000001;  // -180 dB
    targetRatioDR = targetRatio;
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
    releaseBase = -targetRatioDR * (1.0 - releaseCoef);
}