view projects/basic_analog_input/render.cpp @ 68:59edd5780fef

Changed d-box code to run cleanly when built on board. Updated Makefile to add ne10 include path on board. Some extra docs in Utilities.h
author andrewm
date Fri, 17 Jul 2015 16:57:08 +0100
parents 72726dd4f66c
children ac8eb07afcf5
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/*
 * render.cpp
 *
 *  Created on: Oct 24, 2014
 *      Author: parallels
 */


#include <BeagleRT.h>
#include <Utilities.h>
#include <rtdk.h>
#include <cmath>

float gPhase;
float gInverseSampleRate;
int gAudioFramesPerAnalogFrame;

// These settings are carried over from main.cpp
// Setting global variables is an alternative approach
// to passing a structure to userData in setup()

extern int gSensorInputFrequency;
extern int gSensorInputAmplitude;

// setup() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool setup(BeagleRTContext *context, void *userData)
{
	if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) {
		rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n");
		return false;
	}

	gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames;
	gInverseSampleRate = 1.0 / context->audioSampleRate;
	gPhase = 0.0;

	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numMatrixFrames
// will be 0.

void render(BeagleRTContext *context, void *userData)
{
	float frequency = 440.0;
	float amplitude = 0.8;

	// There are twice as many audio frames as matrix frames since audio sample rate
	// is twice as high

	for(unsigned int n = 0; n < context->audioFrames; n++) {
		if(!(n % gAudioFramesPerAnalogFrame)) {
			// Even audio samples: update frequency and amplitude from the matrix
			frequency = map(analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000);
			amplitude = analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude);
		}

		float out = amplitude * sinf(gPhase);

		for(unsigned int channel = 0; channel < context->audioChannels; channel++)
			context->audioOut[n * context->audioChannels + channel] = out;

		gPhase += 2.0 * M_PI * frequency * gInverseSampleRate;
		if(gPhase > 2.0 * M_PI)
			gPhase -= 2.0 * M_PI;
	}
}

// cleanup() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in setup().

void cleanup(BeagleRTContext *context, void *userData)
{

}