view projects/tank_wars/vector_graphics.h @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents 49f22e1246b2
children
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/*
 * vector_graphics.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef VECTOR_GRAPHICS_H_
#define VECTOR_GRAPHICS_H_

int renderLine(float x1, float y1, float x2, float y2, float speed,
			   float *buffer, int maxLength);
int renderArc(float x, float y, float radius, float thetaMin, float thetaMax,
			  float speed, float *buffer, int maxLength);
void renderPoint(float x, float y, float *buffer, float length);


#endif /* VECTOR_GRAPHICS_H_ */