Mercurial > hg > beaglert
view projects/tank_wars/main.cpp @ 45:579c86316008 newapi
Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author | andrewm |
---|---|
date | Thu, 28 May 2015 14:35:55 -0400 |
parents | fbfeb5895efd |
children | 3c3a1357657d |
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/* * main.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <iostream> #include <cstdlib> #include <libgen.h> #include <signal.h> #include <getopt.h> #include <sndfile.h> #include "../../include/RTAudio.h" extern int gScreenFramesPerSecond; float *gMusicBuffer = 0; int gMusicBufferLength = 0; float *gSoundBoomBuffer = 0; int gSoundBoomBufferLength = 0; using namespace std; // Load a sound sample from file int loadSoundFile(const string& path, float **buffer, int *bufferLength) { SNDFILE *sndfile ; SF_INFO sfinfo ; if (!(sndfile = sf_open (path.c_str(), SFM_READ, &sfinfo))) { cout << "Couldn't open file " << path << endl; return 1; } int numChan = sfinfo.channels; if(numChan != 1) { cout << "Error: " << path << " is not a mono file" << endl; return 1; } *bufferLength = sfinfo.frames * numChan; *buffer = new float[*bufferLength]; if(*buffer == 0){ cout << "Could not allocate buffer" << endl; return 1; } int subformat = sfinfo.format & SF_FORMAT_SUBMASK; int readcount = sf_read_float(sndfile, *buffer, *bufferLength); // Pad with zeros in case we couldn't read whole file for(int k = readcount; k < *bufferLength; k++) (*buffer)[k] = 0; sf_close(sndfile); return 0; } // Handle Ctrl-C by requesting that the audio rendering stop void interrupt_handler(int var) { gShouldStop = true; } // Print usage information void usage(const char * processName) { cerr << "Usage: " << processName << " [options]" << endl; BeagleRT_usage(); cerr << " --fps [-f] value: Set target frames per second\n"; cerr << " --help [-h]: Print this menu\n"; } int main(int argc, char *argv[]) { RTAudioSettings settings; // Standard audio settings string musicFileName = "music.wav"; string soundBoomFileName = "boom.wav"; struct option customOptions[] = { {"help", 0, NULL, 'h'}, {"fps", 1, NULL, 'f'}, {NULL, 0, NULL, 0} }; // Set default settings BeagleRT_defaultSettings(&settings); // Parse command-line arguments while (1) { int c; if ((c = BeagleRT_getopt_long(argc, argv, "hf:", customOptions, &settings)) < 0) break; switch (c) { case 'f': gScreenFramesPerSecond = atoi(optarg); if(gScreenFramesPerSecond < 1) gScreenFramesPerSecond = 1; if(gScreenFramesPerSecond > 100) gScreenFramesPerSecond = 100; break; case 'h': usage(basename(argv[0])); exit(0); case '?': default: usage(basename(argv[0])); exit(1); } } // Load the sound files if(loadSoundFile(musicFileName, &gMusicBuffer, &gMusicBufferLength) != 0) { cout << "Warning: unable to load sound file " << musicFileName << endl; } if(loadSoundFile(soundBoomFileName, &gSoundBoomBuffer, &gSoundBoomBufferLength) != 0) { cout << "Warning: unable to load sound file " << soundBoomFileName << endl; } // Initialise the PRU audio device if(BeagleRT_initAudio(&settings, 0) != 0) { cout << "Error: unable to initialise audio" << endl; return -1; } // Start the audio device running if(BeagleRT_startAudio()) { cout << "Error: unable to start real-time audio" << endl; return -1; } // Set up interrupt handler to catch Control-C and SIGTERM signal(SIGINT, interrupt_handler); signal(SIGTERM, interrupt_handler); // Run until told to stop while(!gShouldStop) { usleep(100000); } // Stop the audio device BeagleRT_stopAudio(); // Clean up any resources allocated for audio BeagleRT_cleanupAudio(); // Release sound files if(gMusicBuffer != 0) free(gMusicBuffer); if(gSoundBoomBuffer != 0) free(gSoundBoomBuffer); // All done! return 0; }