view projects/tank_wars/main.cpp @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents fbfeb5895efd
children 3c3a1357657d
line wrap: on
line source
/*
 * main.cpp
 *
 *  Created on: Oct 24, 2014
 *      Author: parallels
 */

#include <iostream>
#include <cstdlib>
#include <libgen.h>
#include <signal.h>
#include <getopt.h>
#include <sndfile.h>
#include "../../include/RTAudio.h"

extern int gScreenFramesPerSecond;

float *gMusicBuffer = 0;
int gMusicBufferLength = 0;
float *gSoundBoomBuffer = 0;
int gSoundBoomBufferLength = 0;

using namespace std;

// Load a sound sample from file
int loadSoundFile(const string& path, float **buffer, int *bufferLength)
{
	SNDFILE *sndfile ;
	SF_INFO sfinfo ;

	if (!(sndfile = sf_open (path.c_str(), SFM_READ, &sfinfo))) {
		cout << "Couldn't open file " << path << endl;
		return 1;
	}

	int numChan = sfinfo.channels;
	if(numChan != 1)
	{
		cout << "Error: " << path << " is not a mono file" << endl;
		return 1;
	}

	*bufferLength = sfinfo.frames * numChan;
	*buffer = new float[*bufferLength];
	if(*buffer == 0){
		cout << "Could not allocate buffer" << endl;
		return 1;
	}

	int subformat = sfinfo.format & SF_FORMAT_SUBMASK;
	int readcount = sf_read_float(sndfile, *buffer, *bufferLength);

	// Pad with zeros in case we couldn't read whole file
	for(int k = readcount; k < *bufferLength; k++)
		(*buffer)[k] = 0;

	sf_close(sndfile);
	return 0;
}

// Handle Ctrl-C by requesting that the audio rendering stop
void interrupt_handler(int var)
{
	gShouldStop = true;
}

// Print usage information
void usage(const char * processName)
{
	cerr << "Usage: " << processName << " [options]" << endl;

	BeagleRT_usage();

	cerr << "   --fps [-f] value:           Set target frames per second\n";
	cerr << "   --help [-h]:                Print this menu\n";
}

int main(int argc, char *argv[])
{
	RTAudioSettings settings;	// Standard audio settings
	string musicFileName = "music.wav";
	string soundBoomFileName = "boom.wav";

	struct option customOptions[] =
	{
		{"help", 0, NULL, 'h'},
		{"fps", 1, NULL, 'f'},
		{NULL, 0, NULL, 0}
	};

	// Set default settings
	BeagleRT_defaultSettings(&settings);

	// Parse command-line arguments
	while (1) {
		int c;
		if ((c = BeagleRT_getopt_long(argc, argv, "hf:", customOptions, &settings)) < 0)
				break;
		switch (c) {
		case 'f':
				gScreenFramesPerSecond = atoi(optarg);
				if(gScreenFramesPerSecond < 1)
					gScreenFramesPerSecond = 1;
				if(gScreenFramesPerSecond > 100)
					gScreenFramesPerSecond = 100;
				break;
		case 'h':
				usage(basename(argv[0]));
				exit(0);
		case '?':
		default:
				usage(basename(argv[0]));
				exit(1);
		}
	}

	// Load the sound files
	if(loadSoundFile(musicFileName, &gMusicBuffer, &gMusicBufferLength) != 0) {
		cout << "Warning: unable to load sound file " << musicFileName << endl;
	}
	if(loadSoundFile(soundBoomFileName, &gSoundBoomBuffer, &gSoundBoomBufferLength) != 0) {
		cout << "Warning: unable to load sound file " << soundBoomFileName << endl;
	}

	// Initialise the PRU audio device
	if(BeagleRT_initAudio(&settings, 0) != 0) {
		cout << "Error: unable to initialise audio" << endl;
		return -1;
	}

	// Start the audio device running
	if(BeagleRT_startAudio()) {
		cout << "Error: unable to start real-time audio" << endl;
		return -1;
	}

	// Set up interrupt handler to catch Control-C and SIGTERM
	signal(SIGINT, interrupt_handler);
	signal(SIGTERM, interrupt_handler);

	// Run until told to stop
	while(!gShouldStop) {
		usleep(100000);
	}

	// Stop the audio device
	BeagleRT_stopAudio();

	// Clean up any resources allocated for audio
	BeagleRT_cleanupAudio();

	// Release sound files
	if(gMusicBuffer != 0)
		free(gMusicBuffer);
	if(gSoundBoomBuffer != 0)
		free(gSoundBoomBuffer);

	// All done!
	return 0;
}