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view projects/basic_passthru/render.cpp @ 285:5433c83ce04e Doxy prerelease
Doxygen content added to more project render.cpp files and amended in others.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Tue, 17 May 2016 18:46:55 +0100 |
parents | ac8eb07afcf5 |
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/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\.io */ /* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ /** \example 1_basic_audio_analog_passthrough Audio and analog passthrough: input to output ----------------------------------------- This sketch demonstrates how to read from and write to the audio and analog input and output buffers. In `render()` you'll see a nested for loop structure. You'll see this in all Bela projects. The first for loop cycles through `audioFrames`, the second through `audioChannels` (in this case left 0 and right 1). You can access any information about current audio and sensor settings you can do the following: `context->name_of_item`. For example `context->audioChannels` returns current number of channels, `context->audioFrames` returns the current number of audio frames, `context->audioSampleRate` returns the audio sample rate. You can look at all the information you can access in ::BeagleRTContext. Reading and writing from the audio buffers ------------------------------------------ The simplest way to read samples from the audio input buffer is with `audioReadFrame()` which we pass three arguments context, current audio frame and current channel. In this example we have `audioReadFrame(context, n, ch)` where both `n` and `ch` are provided by the nested for loop structure. We can write samples to the audio output buffer in a similar way using `audioWriteFrame()`. This has a fourth argument which is the value of the output. For example `audioWriteFrame(context, n, ch, value_to_output)`. Reading and writing from the analog buffers ------------------------------------------- The same is true for `analogReadFrame()` and `analogWriteFrame()`. Note that for the analog channels we write to and read from the buffers in a separate set of nested for loops. This is because the they are sampled at half audio rate by default. The first of these for loops cycles through `analogFrames`, the second through `analogChannels`. By setting `audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch))` and `analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch))` we have a simple passthrough of audio input to output and analog input to output. It is also possible to address the buffers directly like this: `context->audioOut[n * context->audioChannels + ch]`. */ #include <BeagleRT.h> #include <Utilities.h> #include <rtdk.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { // Nothing to do here... return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioChannels; ch++){ // Two equivalent ways to write this code // The long way, using the buffers directly: // context->audioOut[n * context->audioChannels + ch] = // context->audioIn[n * context->audioChannels + ch]; // Or using the macros: audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch)); } } // Same with analog channels for(unsigned int n = 0; n < context->analogFrames; n++) { for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // Or using the macros: analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); } } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { }