Mercurial > hg > beaglert
view examples/filter_FIR/render.cpp @ 373:3bed6b09223c prerelease
Updated NE10 library to the latest version; needs a corresponding update to the /usr/include/ne10 header files on the SD image. Updated examples to compile against new version, and reordered D-Box channels to account for new PRU-based DAC channel reordering.
author | andrewm |
---|---|
date | Thu, 09 Jun 2016 20:03:09 +0100 |
parents | db2fe4e1b88e |
children | 24c3a0663d54 |
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/* ____ _____ _ _ | __ )| ____| | / \ | _ \| _| | | / _ \ | |_) | |___| |___ / ___ \ |____/|_____|_____/_/ \_\.io */ /* * render.cpp * * Created on: Oct 24, 2014 * Author: Andrew McPherson and Victor Zappi */ /** \example 4_filter_FIR Finite Impulse Response Filter ------------------------------ This is an example of a finite impulse response filter implementation. */ #define ENABLE_NE10_FIR_FLOAT_NEON // Define needed for Ne10 library #include <Bela.h> #include <cmath> #include <NE10.h> // neon library #include "SampleData.h" #include "FIRfilter.h" SampleData gSampleData; // User defined structure to get complex data from main int gReadPtr; // Position of last read sample from file // filter vars ne10_fir_instance_f32_t gFIRfilter; ne10_float32_t *gFIRfilterIn; ne10_float32_t *gFIRfilterOut; ne10_uint32_t blockSize; ne10_float32_t *gFIRfilterState; void initialise_filter(BelaContext *context); // Task for handling the update of the frequencies using the matrix AuxiliaryTask gTriggerSamplesTask; bool initialise_trigger(); void trigger_samples(); // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BelaContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gSampleData = *(SampleData *)userData; gReadPtr = -1; initialise_filter(context); // Initialise auxiliary tasks if(!initialise_trigger()) return false; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BelaContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { float in = 0; // If triggered... if(gReadPtr != -1) in += gSampleData.samples[gReadPtr++]; // ...read each sample... if(gReadPtr >= gSampleData.sampleLen) gReadPtr = -1; gFIRfilterIn[n] = in; } ne10_fir_float_neon(&gFIRfilter, gFIRfilterIn, gFIRfilterOut, blockSize); for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int channel = 0; channel < context->audioChannels; channel++) context->audioOut[n * context->audioChannels + channel] = gFIRfilterOut[n]; // ...and put it in both left and right channel } // Request that the lower-priority task run at next opportunity Bela_scheduleAuxiliaryTask(gTriggerSamplesTask); } // Initialise NE10 data structures to define FIR filter void initialise_filter(BelaContext *context) { blockSize = context->audioFrames; gFIRfilterState = (ne10_float32_t *) NE10_MALLOC ((FILTER_TAP_NUM+blockSize-1) * sizeof (ne10_float32_t)); gFIRfilterIn = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t)); gFIRfilterOut = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t)); ne10_fir_init_float(&gFIRfilter, FILTER_TAP_NUM, filterTaps, gFIRfilterState, blockSize); } // Initialise the auxiliary task // and print info bool initialise_trigger() { if((gTriggerSamplesTask = Bela_createAuxiliaryTask(&trigger_samples, 50, "bela-trigger-samples")) == 0) return false; rt_printf("Press 'a' to trigger sample, 's' to stop\n"); rt_printf("Press 'q' to quit\n"); return true; } // This is a lower-priority call to periodically read keyboard input // and trigger samples. By placing it at a lower priority, // it has minimal effect on the audio performance but it will take longer to // complete if the system is under heavy audio load. void trigger_samples() { // This is not a real-time task! // Cos getchar is a system call, not handled by Xenomai. // This task will be automatically down graded. char keyStroke = '.'; keyStroke = getchar(); while(getchar()!='\n'); // to read the first stroke switch (keyStroke) { case 'a': gReadPtr = 0; break; case 's': gReadPtr = -1; break; case 'q': gShouldStop = true; break; default: break; } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BelaContext *context, void *userData) { delete[] gSampleData.samples; NE10_FREE(gFIRfilterState); NE10_FREE(gFIRfilterIn); NE10_FREE(gFIRfilterOut); }