view projects/tank_wars/game.h @ 18:31503d9de101 matrix_gpio

- digitalWrite and analogWrite macros are now persistent: they write a value on the given channel from the current frame to the end of the buffer. When this is not needed you can use digitalWriteFrame and analogWriteFrame instead. - included the matrix_gpio_demo code - the Eclipe project is somehow broken
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 30 Apr 2015 16:02:47 +0100
parents 49f22e1246b2
children fbfeb5895efd
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/*
 * game.h
 *
 *  Created on: Nov 10, 2014
 *      Author: parallels
 */

#ifndef GAME_H_
#define GAME_H_

// Initialisation
void setupGame(int width, int height);
void restartGame();

// Update physics
void nextGameFrame();

// State updaters
void setTank1CannonAngle(float angle);
void setTank2CannonAngle(float angle);
void setTank1CannonStrength(float strength);
void setTank2CannonStrength(float strength);
void fireProjectile();

// State queries
bool gameStatusPlayer1Turn();
bool gameStatusProjectileInMotion();
int gameStatusWinner();

// Render screen; returns length of buffer used
int drawGame(float *buffer, int bufferSize);

// Cleanup and memory release
void cleanupGame();

#endif /* GAME_H_ */