Mercurial > hg > beaglert
view projects/basic_passthru/render.cpp @ 174:1e629f126322
AuxiliaryTask can now be scheduled from setup(). Closes #1373
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Mon, 28 Dec 2015 13:53:11 +0100 |
parents | 3c3a1357657d |
children | 07cfd337ad18 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <BeagleRT.h> #include <Utilities.h> #include <rtdk.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. AuxiliaryTask taskOne; AuxiliaryTask taskTwo; void funOne(){ rt_printf("setup\n"); } void funTwo(){ rt_printf("render\n"); } bool setup(BeagleRTContext *context, void *userData) { // Nothing to do here... // taskOne = BeagleRT_createAuxiliaryTask(funOne, 1, "funOne"); // taskTwo = BeagleRT_createAuxiliaryTask(funTwo, 99, "funTwo"); // BeagleRT_scheduleAuxiliaryTask(taskOne); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { // if(context->audioSampleCount % 16384 == 0) // BeagleRT_scheduleAuxiliaryTask(taskTwo); // Simplest possible case: pass inputs through to outputs for(unsigned int n = 0; n < context->audioFrames; n++) { for(unsigned int ch = 0; ch < context->audioChannels; ch++) context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch]; } // Same with matrix, only if matrix is enabled // if(context->analogFrames != 0) { // for(unsigned int n = 0; n < context->analogFrames; n++) { // for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // // Two equivalent ways to write this code // // The long way, using the buffers directly: // // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // // // Or using the macros: // analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); // } // } // } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { }