Mercurial > hg > beaglert
diff include/Bela.h @ 307:ff5f346a293e prerelease
Changed BelaContext fields to be const where appropriate; there's now an InternalBelaContext used for setting the values within the core code. These need to stay aligned.
author | andrewm |
---|---|
date | Fri, 27 May 2016 18:12:15 +0100 |
parents | 421a69d42943 |
children | 493a07f6ec09 |
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--- a/include/Bela.h Fri May 27 18:00:57 2016 +0100 +++ b/include/Bela.h Fri May 27 18:12:15 2016 +0100 @@ -181,50 +181,50 @@ /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. - float *audioIn; + const float * const audioIn; /// \brief Buffer holding audio output samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. - float *audioOut; + float * const audioOut; /// \brief Buffer holding analog input samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. - float *analogIn; + const float * const analogIn; /// \brief Buffer holding analog output samples /// /// This buffer may be in either interleaved or non-interleaved format, /// depending on the contents of the BelaInitSettings structure. /// \b Note: this element is available in render() only. - float *analogOut; + float * const analogOut; /// \brief Buffer holding digital input/output samples /// /// \b Note: this element is available in render() only. - uint32_t *digital; + uint32_t * const digital; /// Number of audio frames per period - uint32_t audioFrames; + const uint32_t audioFrames; /// Number of audio channels (currently always 2) - uint32_t audioChannels; + const uint32_t audioChannels; /// Audio sample rate in Hz (currently always 44100.0) - float audioSampleRate; + const float audioSampleRate; /// \brief Number of analog frames per period /// /// This will be 0 if analog I/O is disabled. - uint32_t analogFrames; + const uint32_t analogFrames; /// \brief Number of analog channels /// /// This could take a value of 8, 4 or 2. This will be 0 if analog I/O is disabled. - uint32_t analogChannels; + const uint32_t analogChannels; /// \brief Analog sample rate in Hz /// @@ -232,16 +232,16 @@ /// 8 channels are used, the sample rate is 22050. If 4 channels are used, the sample /// rate is 44100. If 2 channels are used, the sample rate is 88200. If analog I/O /// is disabled, the sample rate is 0. - float analogSampleRate; + const float analogSampleRate; /// Number of digital frames per period - uint32_t digitalFrames; + const uint32_t digitalFrames; /// \brief Number of digital channels /// /// Currently this will always be 16, unless digital I/O is disabled, in which case it will be 0. - uint32_t digitalChannels; + const uint32_t digitalChannels; /// Digital sample rate in Hz (currently always 44100.0) - float digitalSampleRate; + const float digitalSampleRate; /// \brief Number of elapsed audio samples since the start of rendering. /// @@ -249,7 +249,7 @@ /// find the current number of analog or digital samples elapsed, multiply by the ratio of the /// sample rates (e.g. half the number of analog samples will have elapsed if the analog sample /// rate is 22050). - uint64_t audioSampleCount; + const uint64_t audioSampleCount; /// \brief Other audio/sensor settings /// @@ -259,7 +259,7 @@ /// /// BELA_FLAG_ANALOG_OUTPUTS_PERSIST: indicates that writes to the analog outputs will /// persist for future frames. If not set, writes affect one frame only. - uint32_t flags; + const uint32_t flags; } BelaContext; /** \ingroup auxtask