diff projects/basic_analog_output/render.cpp @ 56:3c3a1357657d newapi

Further API update to name three primary functions setup(), render() and cleanup(). Changed include paths so now can #include <BeagleRT.h>. Removed stale pru_rtaudio.bin file as this is now done as pru_rtaudio_bin.h. Updated examples to new API and fixed minor compiler warnings along the way. Network example needs further attention to compile.
author andrewm
date Wed, 15 Jul 2015 12:10:51 +0100
parents a6d223473ea2
children ac8eb07afcf5
line wrap: on
line diff
--- a/projects/basic_analog_output/render.cpp	Mon Jun 15 18:16:00 2015 +0100
+++ b/projects/basic_analog_output/render.cpp	Wed Jul 15 12:10:51 2015 +0100
@@ -6,8 +6,8 @@
  */
 
 
-#include "../../include/BeagleRT.h"
-#include "../../include/Utilities.h"
+#include <BeagleRT.h>
+#include <Utilities.h>
 #include <rtdk.h>
 #include <cmath>
 
@@ -19,7 +19,7 @@
 float gPhase;
 float gInverseSampleRate;
 
-// initialise_render() is called once before the audio rendering starts.
+// setup() is called once before the audio rendering starts.
 // Use it to perform any initialisation and allocation which is dependent
 // on the period size or sample rate.
 //
@@ -28,7 +28,7 @@
 //
 // Return true on success; returning false halts the program.
 
-bool initialise_render(BeagleRTContext *context, void *userData)
+bool setup(BeagleRTContext *context, void *userData)
 {
 	// Retrieve a parameter passed in from the initAudio() call
 	gFrequency = *(float *)userData;
@@ -51,10 +51,10 @@
 
 void render(BeagleRTContext *context, void *userData)
 {
-	for(int n = 0; n < context->analogFrames; n++) {
+	for(unsigned int n = 0; n < context->analogFrames; n++) {
 		// Set LED to different phase for each matrix channel
 		float relativePhase = 0.0;
-		for(int channel = 0; channel < context->analogChannels; channel++) {
+		for(unsigned int channel = 0; channel < context->analogChannels; channel++) {
 			float out = kMinimumAmplitude + kAmplitudeRange * 0.5f * (1.0f + sinf(gPhase + relativePhase));
 
 			analogWriteFrame(context, n, channel, out);
@@ -69,10 +69,10 @@
 	}
 }
 
-// cleanup_render() is called once at the end, after the audio has stopped.
-// Release any resources that were allocated in initialise_render().
+// cleanup() is called once at the end, after the audio has stopped.
+// Release any resources that were allocated in setup().
 
-void cleanup_render(BeagleRTContext *context, void *userData)
+void cleanup(BeagleRTContext *context, void *userData)
 {
 
 }