Mercurial > hg > beaglert
diff examples/tank_wars/render.cpp @ 301:e4392164b458 prerelease
RENAMED BeagleRT to Bela AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, scripts probably not working
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 27 May 2016 14:34:41 +0100 |
parents | dbeed520b014 |
children | 421a69d42943 |
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--- a/examples/tank_wars/render.cpp Fri May 27 13:58:20 2016 +0100 +++ b/examples/tank_wars/render.cpp Fri May 27 14:34:41 2016 +0100 @@ -6,7 +6,7 @@ */ -#include <BeagleRT.h> +#include <Bela.h> #include <Utilities.h> #include "game.h" #include <rtdk.h> @@ -90,7 +90,7 @@ // // Return true on success; returning false halts the program. -bool setup(BeagleRTContext *context, void *userData) +bool setup(BelaContext *context, void *userData) { srandom(time(NULL)); @@ -126,7 +126,7 @@ gSamplesUntilNextFrame = gGameFrameInterval; // Initialise auxiliary tasks - if((gScreenUpdateTask = BeagleRT_createAuxiliaryTask(&screen_update, 90, + if((gScreenUpdateTask = Bela_createAuxiliaryTask(&screen_update, 90, "beaglert-screen-update")) == 0) return false; @@ -158,7 +158,7 @@ // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. -void render(BeagleRTContext *context, void *userData) +void render(BelaContext *context, void *userData) { int audioIndex = 0; @@ -305,7 +305,7 @@ if(gScreenBufferReadPointer >= gScreenBufferNextUpdateLocation && !gScreenNextBufferReady) { // Update the screen at lower priority than the audio thread - BeagleRT_scheduleAuxiliaryTask(gScreenUpdateTask); + Bela_scheduleAuxiliaryTask(gScreenUpdateTask); } gSampleCounter++; @@ -331,7 +331,7 @@ // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). -void cleanup(BeagleRTContext *context, void *userData) +void cleanup(BelaContext *context, void *userData) { // Clean up the game state cleanupGame();