diff examples/tank_wars/render.cpp @ 301:e4392164b458 prerelease

RENAMED BeagleRT to Bela AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, scripts probably not working
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 27 May 2016 14:34:41 +0100
parents dbeed520b014
children 421a69d42943
line wrap: on
line diff
--- a/examples/tank_wars/render.cpp	Fri May 27 13:58:20 2016 +0100
+++ b/examples/tank_wars/render.cpp	Fri May 27 14:34:41 2016 +0100
@@ -6,7 +6,7 @@
  */
 
 
-#include <BeagleRT.h>
+#include <Bela.h>
 #include <Utilities.h>
 #include "game.h"
 #include <rtdk.h>
@@ -90,7 +90,7 @@
 //
 // Return true on success; returning false halts the program.
 
-bool setup(BeagleRTContext *context, void *userData)
+bool setup(BelaContext *context, void *userData)
 {
 	srandom(time(NULL));
 
@@ -126,7 +126,7 @@
 	gSamplesUntilNextFrame = gGameFrameInterval;
 
 	// Initialise auxiliary tasks
-	if((gScreenUpdateTask = BeagleRT_createAuxiliaryTask(&screen_update, 90,
+	if((gScreenUpdateTask = Bela_createAuxiliaryTask(&screen_update, 90,
 														 "beaglert-screen-update")) == 0)
 		return false;
 
@@ -158,7 +158,7 @@
 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
 // will be 0.
 
-void render(BeagleRTContext *context, void *userData)
+void render(BelaContext *context, void *userData)
 {
 	int audioIndex = 0;
 
@@ -305,7 +305,7 @@
 		if(gScreenBufferReadPointer >= gScreenBufferNextUpdateLocation &&
 		   !gScreenNextBufferReady) {
 			// Update the screen at lower priority than the audio thread
-			BeagleRT_scheduleAuxiliaryTask(gScreenUpdateTask);
+			Bela_scheduleAuxiliaryTask(gScreenUpdateTask);
 		}
 
 		gSampleCounter++;
@@ -331,7 +331,7 @@
 // cleanup() is called once at the end, after the audio has stopped.
 // Release any resources that were allocated in setup().
 
-void cleanup(BeagleRTContext *context, void *userData)
+void cleanup(BelaContext *context, void *userData)
 {
 	// Clean up the game state
 	cleanupGame();