Mercurial > hg > beaglert
diff examples/tank_wars/game.h @ 300:dbeed520b014 prerelease
Renamed projects to examples
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 27 May 2016 13:58:20 +0100 |
parents | projects/tank_wars/game.h@8d80eda512cd |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/tank_wars/game.h Fri May 27 13:58:20 2016 +0100 @@ -0,0 +1,39 @@ +/* + * game.h + * + * Created on: Nov 10, 2014 + * Author: parallels + */ + +#ifndef GAME_H_ +#define GAME_H_ + +// Initialisation +void setupGame(int width, int height); +void restartGame(); + +// Update physics +void nextGameFrame(); + +// State updaters +void setTank1CannonAngle(float angle); +void setTank2CannonAngle(float angle); +void setTank1CannonStrength(float strength); +void setTank2CannonStrength(float strength); +void fireProjectile(); + +// State queries +bool gameStatusPlayer1Turn(); +bool gameStatusProjectileInMotion(); +int gameStatusWinner(); +bool gameStatusCollisionOccurred(); +bool gameStatusTankHitOccurred(); +float gameStatusProjectileHeight(); + +// Render screen; returns length of buffer used +int drawGame(float *buffer, int bufferSize); + +// Cleanup and memory release +void cleanupGame(); + +#endif /* GAME_H_ */