Mercurial > hg > beaglert
diff examples/basic_analog_input/render.cpp @ 300:dbeed520b014 prerelease
Renamed projects to examples
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Fri, 27 May 2016 13:58:20 +0100 |
parents | projects/basic_analog_input/render.cpp@72726dd4f66c |
children | e4392164b458 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/basic_analog_input/render.cpp Fri May 27 13:58:20 2016 +0100 @@ -0,0 +1,85 @@ +/* + * render.cpp + * + * Created on: Oct 24, 2014 + * Author: parallels + */ + + +#include <BeagleRT.h> +#include <Utilities.h> +#include <rtdk.h> +#include <cmath> + +float gPhase; +float gInverseSampleRate; +int gAudioFramesPerAnalogFrame; + +// These settings are carried over from main.cpp +// Setting global variables is an alternative approach +// to passing a structure to userData in setup() + +extern int gSensorInputFrequency; +extern int gSensorInputAmplitude; + +// setup() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. + +bool setup(BeagleRTContext *context, void *userData) +{ + if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) { + rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n"); + return false; + } + + gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames; + gInverseSampleRate = 1.0 / context->audioSampleRate; + gPhase = 0.0; + + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(BeagleRTContext *context, void *userData) +{ + float frequency = 440.0; + float amplitude = 0.8; + + // There are twice as many audio frames as matrix frames since audio sample rate + // is twice as high + + for(unsigned int n = 0; n < context->audioFrames; n++) { + if(!(n % gAudioFramesPerAnalogFrame)) { + // Even audio samples: update frequency and amplitude from the matrix + frequency = map(analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000); + amplitude = analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude); + } + + float out = amplitude * sinf(gPhase); + + for(unsigned int channel = 0; channel < context->audioChannels; channel++) + context->audioOut[n * context->audioChannels + channel] = out; + + gPhase += 2.0 * M_PI * frequency * gInverseSampleRate; + if(gPhase > 2.0 * M_PI) + gPhase -= 2.0 * M_PI; + } +} + +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). + +void cleanup(BeagleRTContext *context, void *userData) +{ + +}