diff examples/basic/render.cpp @ 300:dbeed520b014 prerelease

Renamed projects to examples
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 27 May 2016 13:58:20 +0100
parents projects/basic/render.cpp@07cfd337ad18
children e4392164b458
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/basic/render.cpp	Fri May 27 13:58:20 2016 +0100
@@ -0,0 +1,69 @@
+/*
+ * render.cpp
+ *
+ *  Created on: Oct 24, 2014
+ *      Author: parallels
+ */
+
+
+#include <BeagleRT.h>
+#include <cmath>
+#include <Utilities.h>
+
+float gFrequency = 440.0;
+float gPhase;
+float gInverseSampleRate;
+
+// setup() is called once before the audio rendering starts.
+// Use it to perform any initialisation and allocation which is dependent
+// on the period size or sample rate.
+//
+// userData holds an opaque pointer to a data structure that was passed
+// in from the call to initAudio().
+//
+// Return true on success; returning false halts the program.
+
+bool setup(BeagleRTContext *context, void *userData)
+{
+	// Retrieve a parameter passed in from the initAudio() call
+	if(userData != 0)
+		gFrequency = *(float *)userData;
+
+	gInverseSampleRate = 1.0 / context->audioSampleRate;
+	gPhase = 0.0;
+
+	return true;
+}
+
+// render() is called regularly at the highest priority by the audio engine.
+// Input and output are given from the audio hardware and the other
+// ADCs and DACs (if available). If only audio is available, numMatrixFrames
+// will be 0.
+
+void render(BeagleRTContext *context, void *userData)
+{
+	for(unsigned int n = 0; n < context->audioFrames; n++) {
+		float out = 0.8f * sinf(gPhase);
+		gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
+		if(gPhase > 2.0 * M_PI)
+			gPhase -= 2.0 * M_PI;
+
+		for(unsigned int channel = 0; channel < context->audioChannels; channel++) {
+			// Two equivalent ways to write this code
+
+			// The long way, using the buffers directly:
+			// context->audioOut[n * context->audioChannels + channel] = out;
+
+			// Or using the macros:
+			audioWriteFrame(context, n, channel, out);
+		}
+	}
+}
+
+// cleanup() is called once at the end, after the audio has stopped.
+// Release any resources that were allocated in setup().
+
+void cleanup(BeagleRTContext *context, void *userData)
+{
+
+}