Mercurial > hg > beaglert
diff core/ReceiveAudioThread.cpp @ 117:ada68d50e56a scope-refactoring
ReceiveAudioThread hs been ported to BBB. The scope project now is sending audio locally and receiving it at the same time
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Thu, 20 Aug 2015 16:37:15 +0100 |
parents | |
children | c692827083e1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/ReceiveAudioThread.cpp Thu Aug 20 16:37:15 2015 +0100 @@ -0,0 +1,207 @@ +#include "ReceiveAudioThread.h" +//initialise static members +AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL; + +void ReceiveAudioThread::dealloc(){ + free(buffer); + buffer=NULL; + free(stackBuffer); + stackBuffer=NULL; +} +void ReceiveAudioThread::wrapWritePointer(){ + //this is not quite a simple wrapping as you wold in a circular buffer, + //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it + //to hold a full payload + // lastValidPointer indicates the last pointer in the buffer containing valid data + // + if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading + // lastValidPointer=writePointer+headerLength; //remember where the last valid data are + // for(int n=headerLength;n<lastValidPointer; n++){ + // fprintf(fd2, "%f\n",buffer[n]); //DEBUG + // } + writePointer=0; //and reset to beginning of the buffer + } +} +void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header + for(int n=0; n<headerLength; n++){ + stackBuffer[n]=buffer[startIndex+n]; + } +} +void ReceiveAudioThread::popPayload(int startIndex){ + for(int n=0; n<headerLength; n++){ + buffer[startIndex+n]=stackBuffer[n]; + } +} + +int ReceiveAudioThread::readUdpToBuffer(){ + if(listening==false || bufferReady==false) + return 0; + if(writePointer<0) + return 0; + if(1){ //TODO: implement waitUntilReady for UdpServer +//JUCE if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever), + // but it would have made it more difficult for the thread to be killed + pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0 + //read header+payload +//JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1); + int numBytes=socket.read(buffer+writePointer, bytesToRead); + //TODO: do something with the data in the header (e.g.: check that timestamp is sequential, + // check the channel number) + //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header + if(numBytes<0){ + printf("error numBytes1\n"); + return -3; //TODO: something went wrong, you have to discard the rest of the packet! + } + if(numBytes==0){//TODO: when inplementing waitUntilReady, this should not happen unless you actually receive a packate of size zero (is it at all possible?) +// printf("received 0 bytes\n"); + return 0; + } + if(numBytes != bytesToRead){ //this is equivalent to (numBytes<numBytes) + printf("error numBytes2: %d\n", numBytes); + return -4; //TODO: something went wrong, less bytes than expected in the payload. + } + if(buffer[writePointer]!=0) + return 0; //wrong channel + // printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]); + popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0 + + //even though we just wrote (payloadLength+headerLength) samples in the buffer, + //we only increment by payloadLength. This way, next time a socket.read is performed, we will + //backup the last headerLength samples that we just wrote and we will overwrite them with + //the header from the new read. After parsing the header we will then restore the backed up samples. + //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer! + printf("writepointer:%d\n", writePointer); + writePointer+=payloadLength; + + if(writePointer>lastValidPointer){ + // lastValidPointer=writePointer+headerLength; + } + wrapWritePointer(); + return numBytes; + } + return 0; //timeout occurred +} +ReceiveAudioThread::ReceiveAudioThread() : +//JUCE Thread(threadName), + socket(0), + listening(false), + bufferReady(false), + threadIsExiting(false), + buffer(NULL), + stackBuffer(NULL), + bufferLength(0), + lastValidPointer(0), + sleepTime(2000), + waitForSocketTime(100), + threadPriority(95) +{}; +ReceiveAudioThread::~ReceiveAudioThread(){ +//JUCE stopThread(1000); + while(threadRunning){ + sleep(sleepTime*2); //wait for thread to stop + std::cout<< "Waiting for receiveAudioTask to stop" << std::endl; + } + //TODO: check if thread stopped, otherwise kill it before dealloc + dealloc(); +} +ReceiveAudioThread *gRAT; +void receiveData(){ + gRAT->run(); +} +void ReceiveAudioThread::init(int aSamplesPerBlock){ + dealloc(); + // fd=fopen("output.m","w"); //DEBUG + // fprintf(fd,"var=["); //DEBUG + gRAT=this; + headerLength=2; + payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending. + bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ... + //We keep a headerLength padding at the beginning of the array to allow full reads from the socket + buffer=(float*)malloc(sizeof(float)*bufferLength); + if(buffer==NULL) // something wrong + return; + bufferReady=true; + lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength; + memset(buffer,0,bufferLength*sizeof(float)); + stackBuffer=(float*)malloc(sizeof(float)*headerLength); + bytesToRead=sizeof(float)*(payloadLength + headerLength); + writePointer=-1; + readPointer=0; //TODO: this *4 is sortof a security margin + sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently + receiveDataTask=BeagleRT_createAuxiliaryTask( receiveData, threadPriority, "receiveDataTask"); +//JUCE startThread(threadPriority); +} + +void ReceiveAudioThread::bindToPort(int aPort){ + listening=socket.bindToPort(aPort); +} +bool ReceiveAudioThread::isListening(){ + return listening; +} +float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples + //TODO: make it return the number of samples actually available at the specified location + if(isListening()==false || length>bufferLength) + return NULL; + readPointer+=length; + if(readPointer>lastValidPointer){ + readPointer=headerLength; + } + return buffer+(int)readPointer; +}; +int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){//TODO: add interleaved version + if (!(samplingRateRatio>0 && samplingRateRatio<=2)) + return -2; + if(isListening()==false) + return -1; + if(writePointer<0){ //if writePointer has not been initalized yet ... + writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write. + // This will help keeping them in sync. + //TODO: handle what happens when the remote stream is interrupted and then restarted + } + if(length>lastValidPointer) { + //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely + //at this very moment the other thread might be writing at most one payload into the buffer. + //To avoid a race condition, we need to let alone the buffer where we are currently writing + //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well + //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true! + length=lastValidPointer-payloadLength-headerLength; + if(length<0) //no samples available at all! + return 0; + } + for(int n=0; n<length; n++){ + destination[n]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour) + // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG + readPointer+=samplingRateRatio; + if((int)(0.5+readPointer)>=lastValidPointer){ + readPointer=readPointer-lastValidPointer+headerLength; + } + } + return readPointer; +} + +bool ReceiveAudioThread::isBufferReady(){ + return bufferReady; +} +void ReceiveAudioThread::startThread(){ + BeagleRT_scheduleAuxiliaryTask(receiveDataTask); +} +void ReceiveAudioThread::stopThread(){ + threadIsExiting=true; +} +bool ReceiveAudioThread::threadShouldExit(){ + return(gShouldStop || threadIsExiting ); +} +void ReceiveAudioThread::run(){ + // fd2=fopen("buffer.m","w"); //DEBUG + // fprintf(fd2, "buf=["); //DEBUG + threadRunning=true; + while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting + readUdpToBuffer(); // read into the oldBuffer + usleep(sleepTime); + } + threadRunning=false; + // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG + // fclose(fd);//DEBUG + // fprintf(fd2,"];");//DEBUG + // fclose(fd2); //DEBUG +}