Mercurial > hg > beaglert
diff examples/10-Instruments/tank_wars/main.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/10-Instruments/tank_wars/main.cpp Mon Jun 20 16:20:38 2016 +0100 @@ -0,0 +1,169 @@ +/* + * main.cpp + * + * Created on: Oct 24, 2014 + * Author: parallels + */ + +#include <iostream> +#include <cstdlib> +#include <libgen.h> +#include <signal.h> +#include <getopt.h> +#include <sndfile.h> +#include <Bela.h> + +extern int gScreenFramesPerSecond; + +float *gMusicBuffer = 0; +int gMusicBufferLength = 0; +float *gSoundBoomBuffer = 0; +int gSoundBoomBufferLength = 0; +float *gSoundHitBuffer = 0; +int gSoundHitBufferLength = 0; + + +using namespace std; + +// Load a sound sample from file +int loadSoundFile(const string& path, float **buffer, int *bufferLength) +{ + SNDFILE *sndfile ; + SF_INFO sfinfo ; + + if (!(sndfile = sf_open (path.c_str(), SFM_READ, &sfinfo))) { + cout << "Couldn't open file " << path << endl; + return 1; + } + + int numChan = sfinfo.channels; + if(numChan != 1) + { + cout << "Error: " << path << " is not a mono file" << endl; + return 1; + } + + *bufferLength = sfinfo.frames * numChan; + *buffer = new float[*bufferLength]; + if(*buffer == 0){ + cout << "Could not allocate buffer" << endl; + return 1; + } + + int subformat = sfinfo.format & SF_FORMAT_SUBMASK; + int readcount = sf_read_float(sndfile, *buffer, *bufferLength); + + // Pad with zeros in case we couldn't read whole file + for(int k = readcount; k < *bufferLength; k++) + (*buffer)[k] = 0; + + sf_close(sndfile); + return 0; +} + +// Handle Ctrl-C by requesting that the audio rendering stop +void interrupt_handler(int var) +{ + gShouldStop = true; +} + +// Print usage information +void usage(const char * processName) +{ + cerr << "Usage: " << processName << " [options]" << endl; + + Bela_usage(); + + cerr << " --fps [-f] value: Set target frames per second\n"; + cerr << " --help [-h]: Print this menu\n"; +} + +int main(int argc, char *argv[]) +{ + BelaInitSettings settings; // Standard audio settings + string musicFileName = "music.wav"; + string soundBoomFileName = "boom.wav"; + string soundHitFileName = "hit.wav"; + + struct option customOptions[] = + { + {"help", 0, NULL, 'h'}, + {"fps", 1, NULL, 'f'}, + {NULL, 0, NULL, 0} + }; + + // Set default settings + Bela_defaultSettings(&settings); + + // Parse command-line arguments + while (1) { + int c; + if ((c = Bela_getopt_long(argc, argv, "hf:", customOptions, &settings)) < 0) + break; + switch (c) { + case 'f': + gScreenFramesPerSecond = atoi(optarg); + if(gScreenFramesPerSecond < 1) + gScreenFramesPerSecond = 1; + if(gScreenFramesPerSecond > 100) + gScreenFramesPerSecond = 100; + break; + case 'h': + usage(basename(argv[0])); + exit(0); + case '?': + default: + usage(basename(argv[0])); + exit(1); + } + } + + // Load the sound files + if(loadSoundFile(musicFileName, &gMusicBuffer, &gMusicBufferLength) != 0) { + cout << "Warning: unable to load sound file " << musicFileName << endl; + } + if(loadSoundFile(soundBoomFileName, &gSoundBoomBuffer, &gSoundBoomBufferLength) != 0) { + cout << "Warning: unable to load sound file " << soundBoomFileName << endl; + } + if(loadSoundFile(soundHitFileName, &gSoundHitBuffer, &gSoundHitBufferLength) != 0) { + cout << "Warning: unable to load sound file " << soundHitFileName << endl; + } + + // Initialise the PRU audio device + if(Bela_initAudio(&settings, 0) != 0) { + cout << "Error: unable to initialise audio" << endl; + return -1; + } + + // Start the audio device running + if(Bela_startAudio()) { + cout << "Error: unable to start real-time audio" << endl; + return -1; + } + + // Set up interrupt handler to catch Control-C and SIGTERM + signal(SIGINT, interrupt_handler); + signal(SIGTERM, interrupt_handler); + + // Run until told to stop + while(!gShouldStop) { + usleep(100000); + } + + // Stop the audio device + Bela_stopAudio(); + + // Clean up any resources allocated for audio + Bela_cleanupAudio(); + + // Release sound files + if(gMusicBuffer != 0) + free(gMusicBuffer); + if(gSoundBoomBuffer != 0) + free(gSoundBoomBuffer); + if(gSoundHitBuffer != 0) + free(gSoundHitBuffer); + + // All done! + return 0; +}