Mercurial > hg > beaglert
diff examples/10-Instruments/tank_wars/game.h @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/10-Instruments/tank_wars/game.h Mon Jun 20 16:20:38 2016 +0100 @@ -0,0 +1,39 @@ +/* + * game.h + * + * Created on: Nov 10, 2014 + * Author: parallels + */ + +#ifndef GAME_H_ +#define GAME_H_ + +// Initialisation +void setupGame(int width, int height); +void restartGame(); + +// Update physics +void nextGameFrame(); + +// State updaters +void setTank1CannonAngle(float angle); +void setTank2CannonAngle(float angle); +void setTank1CannonStrength(float strength); +void setTank2CannonStrength(float strength); +void fireProjectile(); + +// State queries +bool gameStatusPlayer1Turn(); +bool gameStatusProjectileInMotion(); +int gameStatusWinner(); +bool gameStatusCollisionOccurred(); +bool gameStatusTankHitOccurred(); +float gameStatusProjectileHeight(); + +// Render screen; returns length of buffer used +int drawGame(float *buffer, int bufferSize); + +// Cleanup and memory release +void cleanupGame(); + +#endif /* GAME_H_ */