Mercurial > hg > beaglert
diff examples/04-Audio/samples/render.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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children | b935f890e512 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/04-Audio/samples/render.cpp Mon Jun 20 16:20:38 2016 +0100 @@ -0,0 +1,147 @@ +/* + ____ _____ _ _ +| __ )| ____| | / \ +| _ \| _| | | / _ \ +| |_) | |___| |___ / ___ \ +|____/|_____|_____/_/ \_\ + +The platform for ultra-low latency audio and sensor processing + +http://bela.io + +A project of the Augmented Instruments Laboratory within the +Centre for Digital Music at Queen Mary University of London. +http://www.eecs.qmul.ac.uk/~andrewm + +(c) 2016 Augmented Instruments Laboratory: Andrew McPherson, + Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack, + Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved. + +The Bela software is distributed under the GNU Lesser General Public License +(LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt +*/ + + +#include <Bela.h> +#include <cmath> +#include "SampleData.h" + +SampleData gSampleData; // User defined structure to get complex data from main +int gReadPtr; // Position of last read sample from file + +// Task for handling the update of the frequencies using the matrix +AuxiliaryTask gTriggerSamplesTask; + +bool initialise_trigger(); +void trigger_samples(); + +bool setup(BelaContext *context, void *userData) +{ + + // Retrieve a parameter passed in from the initAudio() call + gSampleData = *(SampleData *)userData; + + gReadPtr = -1; + + // Initialise auxiliary tasks + if(!initialise_trigger()) + return false; + + return true; +} + +void render(BelaContext *context, void *userData) +{ + for(unsigned int n = 0; n < context->audioFrames; n++) { + float out = 0; + + // If triggered... + if(gReadPtr != -1) + out += gSampleData.samples[gReadPtr++]; // ...read each sample... + + if(gReadPtr >= gSampleData.sampleLen) + gReadPtr = -1; + + for(unsigned int channel = 0; channel < context->audioChannels; channel++) + context->audioOut[n * context->audioChannels + channel] = out; // ...and put it in both left and right channel + } + + // Request that the lower-priority task run at next opportunity + Bela_scheduleAuxiliaryTask(gTriggerSamplesTask); +} + +// Initialise the auxiliary task +// and print info + +bool initialise_trigger() +{ + if((gTriggerSamplesTask = Bela_createAuxiliaryTask(&trigger_samples, 50, "bela-trigger-samples")) == 0) + return false; + + rt_printf("Press 'a' to trigger sample, 's' to stop\n"); + rt_printf("Press 'q' to quit\n"); + + return true; +} + +// This is a lower-priority call to periodically read keyboard input +// and trigger samples. By placing it at a lower priority, +// it has minimal effect on the audio performance but it will take longer to +// complete if the system is under heavy audio load. + +void trigger_samples() +{ + // This is not a real-time task! + // Cos getchar is a system call, not handled by Xenomai. + // This task will be automatically down graded. + + char keyStroke = '.'; + + keyStroke = getchar(); + while(getchar()!='\n'); // to read the first stroke + + switch (keyStroke) + { + case 'a': + gReadPtr = 0; + break; + case 's': + gReadPtr = -1; + break; + case 'q': + gShouldStop = true; + break; + default: + break; + } +} + + +void cleanup(BelaContext *context, void *userData) +{ + delete[] gSampleData.samples; +} + +/* ------------ Project Explantation ------------ */ + +/** +\example 04-samples + +Playback WAV files +------------------ + +This sketch shows how to playback audio samples from a buffer. + +An audio file is loaded into a buffer `SampleData` as `gSampleData`. This is +accessed with a read pointer that is incremented at audio rate within the render +function: `out += gSampleData.samples[gReadPtr++]`. + +Note that the read pointer is stopped from incrementing past the length of the +`gSampleData`. This is achieved by comparing the read pointer value against the +sample length which we can access as follows: `gSampleData.sampleLen`. + +The sample is triggered by keyboard input: (a) starts sample playback, (s) +stops sample playback. The triggering is treated as a lower priority task than +the audio. You can see this at the bottom of the render function: +`Bela_scheduleAuxiliaryTask(gTriggerSamplesTask)`; +*/