diff examples/01-Basics/minimal/render.cpp @ 543:8f8809c77dda prerelease

updated basics, digital, instruments, extras examples
author chnrx <chris.heinrichs@gmail.com>
date Fri, 24 Jun 2016 13:19:52 +0100
parents 2ec36efb2c52
children
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--- a/examples/01-Basics/minimal/render.cpp	Fri Jun 24 13:00:31 2016 +0100
+++ b/examples/01-Basics/minimal/render.cpp	Fri Jun 24 13:19:52 2016 +0100
@@ -103,13 +103,12 @@
 you need.
 
 Take a look at what's in the data structure [here]
-(https://code.soundsoftware.ac.uk/projects/beaglert/embedded/structBeagleRTContext.html).
 
 You can access any of these bits of information about current audio and sensor 
 settings and pointers to data buffers that are contained in the data structure 
 like this: `context->name_of_item`.
 
-For example, `context->audioChannels` returns the number of audio channels. 
+For example, `context->audioInChannels` returns the number of audio input channels. 
 `context->audioSampleRate` returns the audio sample rate. 
 `context->audioIn[n]` would give you the current input sample (assuming that 
 your input is mono - if it's not you will have to account for multiple channels).