Mercurial > hg > beaglert
diff projects/basic_passthru/render.cpp @ 67:472e892c6e41
Merge newapi into default
author | Andrew McPherson <a.mcpherson@qmul.ac.uk> |
---|---|
date | Fri, 17 Jul 2015 15:28:18 +0100 |
parents | 3c3a1357657d |
children | 1e629f126322 |
line wrap: on
line diff
--- a/projects/basic_passthru/render.cpp Sun Feb 08 00:20:01 2015 +0000 +++ b/projects/basic_passthru/render.cpp Fri Jul 17 15:28:18 2015 +0100 @@ -6,11 +6,11 @@ */ -#include "../../include/render.h" -#include "../../include/Utilities.h" +#include <BeagleRT.h> +#include <Utilities.h> #include <rtdk.h> -// initialise_render() is called once before the audio rendering starts. +// setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // @@ -19,11 +19,7 @@ // // Return true on success; returning false halts the program. -bool initialise_render(int numMatrixChannels, int numAudioChannels, - int numMatrixFramesPerPeriod, - int numAudioFramesPerPeriod, - float matrixSampleRate, float audioSampleRate, - void *userData) +bool setup(BeagleRTContext *context, void *userData) { // Nothing to do here... @@ -35,34 +31,33 @@ // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. -void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, - uint16_t *matrixIn, uint16_t *matrixOut) +void render(BeagleRTContext *context, void *userData) { // Simplest possible case: pass inputs through to outputs - for(int n = 0; n < numAudioFrames; n++) { - for(int ch = 0; ch < gNumAudioChannels; ch++) - audioOut[n * gNumAudioChannels + ch] = audioIn[n * gNumAudioChannels + ch]; + for(unsigned int n = 0; n < context->audioFrames; n++) { + for(unsigned int ch = 0; ch < context->audioChannels; ch++) + context->audioOut[n * context->audioChannels + ch] = context->audioIn[n * context->audioChannels + ch]; } // Same with matrix, only if matrix is enabled - if(numMatrixFrames != 0) { - for(int n = 0; n < numMatrixFrames; n++) { - for(int ch = 0; ch < gNumMatrixChannels; ch++) { + if(context->analogFrames != 0) { + for(unsigned int n = 0; n < context->analogFrames; n++) { + for(unsigned int ch = 0; ch < context->analogChannels; ch++) { // Two equivalent ways to write this code // The long way, using the buffers directly: - // matrixOut[n * gNumMatrixChannels + ch] = matrixIn[n * gNumMatrixChannels + ch]; + // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; // Or using the macros: - analogWrite(ch, n, analogRead(ch, n)); + analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); } } } } -// cleanup_render() is called once at the end, after the audio has stopped. -// Release any resources that were allocated in initialise_render(). +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). -void cleanup_render() +void cleanup(BeagleRTContext *context, void *userData) { }