Mercurial > hg > beaglert
diff projects/basic/render.cpp @ 67:472e892c6e41
Merge newapi into default
author | Andrew McPherson <a.mcpherson@qmul.ac.uk> |
---|---|
date | Fri, 17 Jul 2015 15:28:18 +0100 |
parents | 3c3a1357657d |
children | 07cfd337ad18 |
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--- a/projects/basic/render.cpp Sun Feb 08 00:20:01 2015 +0000 +++ b/projects/basic/render.cpp Fri Jul 17 15:28:18 2015 +0100 @@ -6,14 +6,14 @@ */ -#include "../../include/render.h" +#include <BeagleRT.h> #include <cmath> -float gFrequency; +float gFrequency = 440.0; float gPhase; float gInverseSampleRate; -// initialise_render() is called once before the audio rendering starts. +// setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // @@ -22,16 +22,13 @@ // // Return true on success; returning false halts the program. -bool initialise_render(int numMatrixChannels, int numAudioChannels, - int numMatrixFramesPerPeriod, - int numAudioFramesPerPeriod, - float matrixSampleRate, float audioSampleRate, - void *userData) +bool setup(BeagleRTContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call - gFrequency = *(float *)userData; + if(userData != 0) + gFrequency = *(float *)userData; - gInverseSampleRate = 1.0 / audioSampleRate; + gInverseSampleRate = 1.0 / context->audioSampleRate; gPhase = 0.0; return true; @@ -42,24 +39,23 @@ // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. -void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, - uint16_t *matrixIn, uint16_t *matrixOut) +void render(BeagleRTContext *context, void *userData) { - for(int n = 0; n < numAudioFrames; n++) { + for(unsigned int n = 0; n < context->audioFrames; n++) { float out = 0.8f * sinf(gPhase); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; - for(int channel = 0; channel < gNumAudioChannels; channel++) - audioOut[n * gNumAudioChannels + channel] = out; + for(unsigned int channel = 0; channel < context->audioChannels; channel++) + context->audioOut[n * context->audioChannels + channel] = out; } } -// cleanup_render() is called once at the end, after the audio has stopped. -// Release any resources that were allocated in initialise_render(). +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). -void cleanup_render() +void cleanup(BeagleRTContext *context, void *userData) { }