Mercurial > hg > beaglert
diff projects/basic_network/render.cpp @ 41:4255ecbb9bec ultra-staging
Timers to measure performances, ultra experimental
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Tue, 19 May 2015 16:41:07 +0100 |
parents | 98aed580452a |
children | d3f869b98147 |
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--- a/projects/basic_network/render.cpp Wed May 13 12:23:37 2015 +0100 +++ b/projects/basic_network/render.cpp Tue May 19 16:41:07 2015 +0100 @@ -11,23 +11,32 @@ #include "../../include/client.h" #include "../../include/RTAudio.h" // to schedule lower prio parallel process #include <rtdk.h> +#include <native/timer.h> +#include "../../include/PRU.h" float gFrequency; float gPhase; float gInverseSampleRate; int gCount=0; networkData networkObject; -AuxiliaryTask transmitReceiveDataTask; +networkAudio netAudio; +extern PRU *gPRU; +AuxiliaryTask printIntervalTask; +AuxiliaryTask transmitReceiveAudioTask; +void transmitReceiveData(){ //transmit and receive asynchronous messages +// printf("transmitReceiveData auxiliary task has started\n"); +// while(!gShouldStop){ +// sendMessage(&networkObject); +// receiveMessage(networkObject); +// usleep(1000); +// } +// closeSockets(); +} -void transmitReceiveData(){ - printf("transmitReceiveData auxiliary task has started\n"); - while(!gShouldStop){ - sendMessage(networkObject); - receiveMessage(networkObject); - usleep(1000); - } - closeSockets(); +void transmitReceiveAudio(){ //transmit and receive audio buffers + sendAudio(&netAudio); } + // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. @@ -48,13 +57,17 @@ gInverseSampleRate = 1.0 / audioSampleRate; gPhase = 0.0; - networkObject.counter=&gCount; - networkObject.variables[0]=&gFrequency; - networkObject.variables[1]=&gPhase; - networkObject.numVariables=2; - setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); - transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 80, "transmit-receive-data"); - //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work +// networkObject.counter=&gCount; +// networkObject.variables[0]=&gFrequency; +// networkObject.variables[1]=&gPhase; +// networkObject.numVariables=2; +// netAudio.doneOnTime=1; +// netAudio.index=0; +// netAudio.currentBuffer=0; +// setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); +//// transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 10, "transmit-receive-data"); +//// scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work +// transmitReceiveAudioTask=createAuxiliaryTaskLoop(*transmitReceiveAudio, 98, "transmit-receive-audio"); return true; } @@ -68,15 +81,32 @@ { for(int n = 0; n < numAudioFrames; n++) { float out = 0.7f * sinf(gPhase); + float fake=0.1; + for(int a=0; a<24; a++){ + fake = 0.7f * sinf(fake+out); + } + fake/=1000000000000000; gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; - for(int channel = 0; channel < gNumAudioChannels; channel++) - audioOut[n * gNumAudioChannels + channel] = out; - if(gCount==0){ - scheduleAuxiliaryTask(transmitReceiveDataTask); +// for(int channel = 0; channel < gNumAudioChannels; channel++) +// audioOut[n * gNumAudioChannels + channel] = audioIn[n * gNumAudioChannels + 0]+audioIn[n * gNumAudioChannels + 1]; + audioOut[n * gNumAudioChannels] = fake*0.0000000001; + audioOut[n * gNumAudioChannels+1]=out; + if(0==gCount){ +// scheduleAuxiliaryTask(transmitReceiveDataTask); } +// if(netAudio.index==(NETWORK_AUDIO_BUFFER_SIZE)){ // when the buffer is ready ... +// netAudio.index=0; //reset the counter +// if(netAudio.doneOnTime==0) +// rt_printf("Network buffer underrun :-{\n"); +// netAudio.timestamp=gCount; +// netAudio.currentBuffer=!netAudio.currentBuffer; //switch buffer +// netAudio.doneOnTime=0; +// scheduleAuxiliaryTask(transmitReceiveAudioTask); //send the buffer +// } +// netAudio.buffers[netAudio.currentBuffer][netAudio.index++]=audioOut[n*gNumAudioChannels + 0];//copy channel 0 to the buffer gCount++; } } @@ -86,4 +116,5 @@ void cleanup_render() { +// closeSockets(); }