Mercurial > hg > beaglert
diff projects/basic_writeFile/render.cpp @ 153:3b7270949a97
Added WriteFile class to log data to disc in a low priority thread
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Wed, 07 Oct 2015 20:58:53 +0100 |
parents | |
children | cb47043c8c28 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/projects/basic_writeFile/render.cpp Wed Oct 07 20:58:53 2015 +0100 @@ -0,0 +1,64 @@ +#include <BeagleRT.h> +#include <Scope.h> +#include <cmath> +#include <WriteFile.h> + +float gPhase1, gPhase2; +float gFrequency1, gFrequency2; +float gInverseSampleRate; + +WriteFile file1; +WriteFile file2; + +bool setup(BeagleRTContext *context, void *userData) +{ + gInverseSampleRate = 1.0/context->audioSampleRate; + file1.init("out1.m"); //set the file name to write to + file1.setHeader("myvar=[\n"); //set a line to be printed at the beginning of the file + file1.setFooter("];\n"); //set a line to be printed at the end of the file + file1.setEcho(true); // enable echo to the console (as well as to the file) + file1.setFormat("%.5f %.10f %f\n"); // set the format that you want to use for your output. Please use %f only (with modifiers) + file2.init("out2.m"); + file2.setHeader("input=[\n"); + file2.setFooter("];\n"); + file2.setEcho(false); + file2.setFormat("%f\n"); + gPhase1 = 0.0; + gPhase2 = 0.0; + + gFrequency1 = 200.0; + gFrequency2 = 201.0; + return true; +} + +void render(BeagleRTContext *context, void *userData) +{ + static int count = 0; + if((count&16383) == 0){ + file2.log(context->audioIn, context->audioFrames); //write the input buffer every so often + } + for(unsigned int n = 0; n < context->audioFrames; n++) { + float chn1 = sinf(gPhase1); + float chn2 = sinf(gPhase2); + gPhase1 += 2.0 * M_PI * gFrequency1 * gInverseSampleRate; + gPhase2 += 2.0 * M_PI * gFrequency2 * gInverseSampleRate; + if(gPhase1 > 2.0 * M_PI) + gPhase1 -= 2.0 * M_PI; + if(gPhase2 > 2.0 * M_PI) + gPhase2 -= 2.0 * M_PI; + if( (count&511) == 0){ + file1.log(chn1); + file1.log(chn2); + file1.log(count); + } + count++; + } +} + +// cleanup_render() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in initialise_render(). + +void cleanup(BeagleRTContext *context, void *userData) +{ + +}