Mercurial > hg > beaglert
diff projects/filter_FIR/render.cpp @ 108:3068421c0737 ultra-staging
Merged default into ultra-staging
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Tue, 18 Aug 2015 00:35:15 +0100 |
parents | 3c3a1357657d |
children | 5433c83ce04e |
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--- a/projects/filter_FIR/render.cpp Mon Jun 08 01:07:48 2015 +0100 +++ b/projects/filter_FIR/render.cpp Tue Aug 18 00:35:15 2015 +0100 @@ -6,11 +6,8 @@ */ -#include "../../include/render.h" -#include "../../include/RTAudio.h" // to schedule lower prio parallel process -#include <rtdk.h> +#include <BeagleRT.h> #include <cmath> -#include <stdio.h> #include <NE10.h> // neon library #include "SampleData.h" #include "FIRfilter.h" @@ -25,8 +22,7 @@ ne10_uint32_t blockSize; ne10_float32_t *gFIRfilterState; -void initialise_filter(); - +void initialise_filter(BeagleRTContext *context); // Task for handling the update of the frequencies using the matrix AuxiliaryTask gTriggerSamplesTask; @@ -34,10 +30,7 @@ bool initialise_trigger(); void trigger_samples(); -int gPeriodSize; // Period size in sensor frames - - -// initialise_render() is called once before the audio rendering starts. +// setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // @@ -46,20 +39,15 @@ // // Return true on success; returning false halts the program. -bool initialise_render(int numMatrixChannels, int numAudioChannels, - int numMatrixFramesPerPeriod, - int numAudioFramesPerPeriod, - float matrixSampleRate, float audioSampleRate, - void *userData) +bool setup(BeagleRTContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gSampleData = *(SampleData *)userData; gReadPtr = -1; - gPeriodSize = numMatrixFramesPerPeriod; - initialise_filter(); + initialise_filter(context); // Initialise auxiliary tasks if(!initialise_trigger()) @@ -73,10 +61,9 @@ // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. -void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, - uint16_t *matrixIn, uint16_t *matrixOut) +void render(BeagleRTContext *context, void *userData) { - for(int n = 0; n < numAudioFrames; n++) { + for(unsigned int n = 0; n < context->audioFrames; n++) { float in = 0; // If triggered... @@ -91,21 +78,21 @@ ne10_fir_float_neon(&gFIRfilter, gFIRfilterIn, gFIRfilterOut, blockSize); - for(int n = 0; n < numAudioFrames; n++) { - for(int channel = 0; channel < gNumAudioChannels; channel++) - audioOut[n * gNumAudioChannels + channel] = gFIRfilterOut[n]; // ...and put it in both left and right channel + for(unsigned int n = 0; n < context->audioFrames; n++) { + for(unsigned int channel = 0; channel < context->audioChannels; channel++) + context->audioOut[n * context->audioChannels + channel] = gFIRfilterOut[n]; // ...and put it in both left and right channel } // Request that the lower-priority task run at next opportunity - scheduleAuxiliaryTask(gTriggerSamplesTask); + BeagleRT_scheduleAuxiliaryTask(gTriggerSamplesTask); } // Initialise NE10 data structures to define FIR filter -void initialise_filter() +void initialise_filter(BeagleRTContext *context) { - blockSize = 2*gPeriodSize; + blockSize = context->audioFrames; gFIRfilterState = (ne10_float32_t *) NE10_MALLOC ((FILTER_TAP_NUM+blockSize-1) * sizeof (ne10_float32_t)); gFIRfilterIn = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t)); gFIRfilterOut = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t)); @@ -118,7 +105,7 @@ bool initialise_trigger() { - if((gTriggerSamplesTask = createAuxiliaryTaskLoop(&trigger_samples, 50, "beaglert-trigger-samples")) == 0) + if((gTriggerSamplesTask = BeagleRT_createAuxiliaryTask(&trigger_samples, 50, "beaglert-trigger-samples")) == 0) return false; rt_printf("Press 'a' to trigger sample, 's' to stop\n"); @@ -161,10 +148,10 @@ -// cleanup_render() is called once at the end, after the audio has stopped. -// Release any resources that were allocated in initialise_render(). +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). -void cleanup_render() +void cleanup(BeagleRTContext *context, void *userData) { delete[] gSampleData.samples;