Mercurial > hg > beaglert
diff projects/scope/undefined @ 94:2fe6690fcab7
Added scope project, copied and edited from nodejsbeaglert
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Wed, 22 Jul 2015 11:38:41 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/projects/scope/undefined Wed Jul 22 11:38:41 2015 +0100 @@ -0,0 +1,84 @@ +/* + * render.cpp + * + * Created on: Oct 24, 2014 + * Author: parallels + */ + +#include <BeagleRT.h> +#include <cmath> +#include <client.h> + +float gFrequency; +float gPhase; +float gInverseSampleRate; +int gCount=0; +networkData networkObject; +AuxiliaryTask transmitReceiveDataTask; + +void transmitReceiveData(){ + printf("transmitReceiveData auxiliary task has started\n"); + while(!gShouldStop){ + sendMessage(networkObject); + receiveMessage(networkObject); + usleep(1000); + } + closeSockets(); +} + +// setup() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. +bool setup(BeagleRTContext *context, void *userData) +{ + // Retrieve a parameter passed in from the initAudio() call + gFrequency = *(float *)userData; + + gInverseSampleRate = 1.0 / context->audioSampleRate; + gPhase = 0.0; + + networkObject.counter=&gCount; + networkObject.variables[0]=&gFrequency; + networkObject.variables[1]=&gPhase; + networkObject.numVariables=2; + + setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); + transmitReceiveDataTask= BeagleRT_createAuxiliaryTask(*transmitReceiveData, 80, "transmit-receive-data"); + //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(BeagleRTContext *context, void *userData) +{ + for(unsigned int n = 0; n < context->audioFrames; n++) { + float out = 0.7f * sinf(gPhase); + gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; + if(gPhase > 2.0 * M_PI) + gPhase -= 2.0 * M_PI; + + for(unsigned int channel = 0; channel < context->audioChannels; channel++) + context->audioOut[n * context->audioChannels + channel] = out; + + if(gCount == 0){ + BeagleRT_scheduleAuxiliaryTask(transmitReceiveDataTask); + } + gCount++; + } +} + +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). + +void cleanup(BeagleRTContext *context, void *userData) +{ +}