Mercurial > hg > beaglert
comparison examples/tank_wars/render.cpp @ 301:e4392164b458 prerelease
RENAMED BeagleRT to Bela AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, scripts probably not working
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 27 May 2016 14:34:41 +0100 |
parents | dbeed520b014 |
children | 421a69d42943 |
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300:dbeed520b014 | 301:e4392164b458 |
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4 * Created on: Oct 24, 2014 | 4 * Created on: Oct 24, 2014 |
5 * Author: parallels | 5 * Author: parallels |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include <BeagleRT.h> | 9 #include <Bela.h> |
10 #include <Utilities.h> | 10 #include <Utilities.h> |
11 #include "game.h" | 11 #include "game.h" |
12 #include <rtdk.h> | 12 #include <rtdk.h> |
13 #include <cmath> | 13 #include <cmath> |
14 #include <cstdlib> | 14 #include <cstdlib> |
88 // userData holds an opaque pointer to a data structure that was passed | 88 // userData holds an opaque pointer to a data structure that was passed |
89 // in from the call to initAudio(). | 89 // in from the call to initAudio(). |
90 // | 90 // |
91 // Return true on success; returning false halts the program. | 91 // Return true on success; returning false halts the program. |
92 | 92 |
93 bool setup(BeagleRTContext *context, void *userData) | 93 bool setup(BelaContext *context, void *userData) |
94 { | 94 { |
95 srandom(time(NULL)); | 95 srandom(time(NULL)); |
96 | 96 |
97 // Verify we are running with matrix enabled | 97 // Verify we are running with matrix enabled |
98 if(context->analogFrames == 0 || context->analogChannels < 4) { | 98 if(context->analogFrames == 0 || context->analogChannels < 4) { |
124 setupGame(gScreenWidth, gScreenHeight); | 124 setupGame(gScreenWidth, gScreenHeight); |
125 gGameFrameInterval = context->analogSampleRate / gGameFramesPerSecond; | 125 gGameFrameInterval = context->analogSampleRate / gGameFramesPerSecond; |
126 gSamplesUntilNextFrame = gGameFrameInterval; | 126 gSamplesUntilNextFrame = gGameFrameInterval; |
127 | 127 |
128 // Initialise auxiliary tasks | 128 // Initialise auxiliary tasks |
129 if((gScreenUpdateTask = BeagleRT_createAuxiliaryTask(&screen_update, 90, | 129 if((gScreenUpdateTask = Bela_createAuxiliaryTask(&screen_update, 90, |
130 "beaglert-screen-update")) == 0) | 130 "beaglert-screen-update")) == 0) |
131 return false; | 131 return false; |
132 | 132 |
133 return true; | 133 return true; |
134 } | 134 } |
156 // render() is called regularly at the highest priority by the audio engine. | 156 // render() is called regularly at the highest priority by the audio engine. |
157 // Input and output are given from the audio hardware and the other | 157 // Input and output are given from the audio hardware and the other |
158 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | 158 // ADCs and DACs (if available). If only audio is available, numMatrixFrames |
159 // will be 0. | 159 // will be 0. |
160 | 160 |
161 void render(BeagleRTContext *context, void *userData) | 161 void render(BelaContext *context, void *userData) |
162 { | 162 { |
163 int audioIndex = 0; | 163 int audioIndex = 0; |
164 | 164 |
165 for(unsigned int n = 0; n < context->analogFrames; n++) { | 165 for(unsigned int n = 0; n < context->analogFrames; n++) { |
166 for(int k = 0; k < gAudioFramesPerMatrixFrame; k++) { | 166 for(int k = 0; k < gAudioFramesPerMatrixFrame; k++) { |
303 | 303 |
304 // Check if we have reached the point where we should next update | 304 // Check if we have reached the point where we should next update |
305 if(gScreenBufferReadPointer >= gScreenBufferNextUpdateLocation && | 305 if(gScreenBufferReadPointer >= gScreenBufferNextUpdateLocation && |
306 !gScreenNextBufferReady) { | 306 !gScreenNextBufferReady) { |
307 // Update the screen at lower priority than the audio thread | 307 // Update the screen at lower priority than the audio thread |
308 BeagleRT_scheduleAuxiliaryTask(gScreenUpdateTask); | 308 Bela_scheduleAuxiliaryTask(gScreenUpdateTask); |
309 } | 309 } |
310 | 310 |
311 gSampleCounter++; | 311 gSampleCounter++; |
312 } | 312 } |
313 } | 313 } |
329 } | 329 } |
330 | 330 |
331 // cleanup() is called once at the end, after the audio has stopped. | 331 // cleanup() is called once at the end, after the audio has stopped. |
332 // Release any resources that were allocated in setup(). | 332 // Release any resources that were allocated in setup(). |
333 | 333 |
334 void cleanup(BeagleRTContext *context, void *userData) | 334 void cleanup(BelaContext *context, void *userData) |
335 { | 335 { |
336 // Clean up the game state | 336 // Clean up the game state |
337 cleanupGame(); | 337 cleanupGame(); |
338 } | 338 } |