comparison examples/basic_passthru/render.cpp @ 301:e4392164b458 prerelease

RENAMED BeagleRT to Bela AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, scripts probably not working
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 27 May 2016 14:34:41 +0100
parents dbeed520b014
children 1feb9c23ac57
comparison
equal deleted inserted replaced
300:dbeed520b014 301:e4392164b458
4 * Created on: Oct 24, 2014 4 * Created on: Oct 24, 2014
5 * Author: parallels 5 * Author: parallels
6 */ 6 */
7 7
8 8
9 #include <BeagleRT.h> 9 #include <Bela.h>
10 #include <Utilities.h> 10 #include <Utilities.h>
11 #include <rtdk.h> 11 #include <rtdk.h>
12 12
13 // setup() is called once before the audio rendering starts. 13 // setup() is called once before the audio rendering starts.
14 // Use it to perform any initialisation and allocation which is dependent 14 // Use it to perform any initialisation and allocation which is dependent
17 // userData holds an opaque pointer to a data structure that was passed 17 // userData holds an opaque pointer to a data structure that was passed
18 // in from the call to initAudio(). 18 // in from the call to initAudio().
19 // 19 //
20 // Return true on success; returning false halts the program. 20 // Return true on success; returning false halts the program.
21 21
22 bool setup(BeagleRTContext *context, void *userData) 22 bool setup(BelaContext *context, void *userData)
23 { 23 {
24 // Nothing to do here... 24 // Nothing to do here...
25 return true; 25 return true;
26 } 26 }
27 27
28 // render() is called regularly at the highest priority by the audio engine. 28 // render() is called regularly at the highest priority by the audio engine.
29 // Input and output are given from the audio hardware and the other 29 // Input and output are given from the audio hardware and the other
30 // ADCs and DACs (if available). If only audio is available, numMatrixFrames 30 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
31 // will be 0. 31 // will be 0.
32 32
33 void render(BeagleRTContext *context, void *userData) 33 void render(BelaContext *context, void *userData)
34 { 34 {
35 // Simplest possible case: pass inputs through to outputs 35 // Simplest possible case: pass inputs through to outputs
36 for(unsigned int n = 0; n < context->audioFrames; n++) { 36 for(unsigned int n = 0; n < context->audioFrames; n++) {
37 for(unsigned int ch = 0; ch < context->audioChannels; ch++){ 37 for(unsigned int ch = 0; ch < context->audioChannels; ch++){
38 // Two equivalent ways to write this code 38 // Two equivalent ways to write this code
61 } 61 }
62 62
63 // cleanup() is called once at the end, after the audio has stopped. 63 // cleanup() is called once at the end, after the audio has stopped.
64 // Release any resources that were allocated in setup(). 64 // Release any resources that were allocated in setup().
65 65
66 void cleanup(BeagleRTContext *context, void *userData) 66 void cleanup(BelaContext *context, void *userData)
67 { 67 {
68 68
69 } 69 }