Mercurial > hg > beaglert
comparison examples/basic_analog_output/render.cpp @ 301:e4392164b458 prerelease
RENAMED BeagleRT to Bela AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, scripts probably not working
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 27 May 2016 14:34:41 +0100 |
parents | dbeed520b014 |
children | 1feb9c23ac57 |
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300:dbeed520b014 | 301:e4392164b458 |
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4 * Created on: Oct 24, 2014 | 4 * Created on: Oct 24, 2014 |
5 * Author: parallels | 5 * Author: parallels |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include <BeagleRT.h> | 9 #include <Bela.h> |
10 #include <Utilities.h> | 10 #include <Utilities.h> |
11 #include <rtdk.h> | 11 #include <rtdk.h> |
12 #include <cmath> | 12 #include <cmath> |
13 | 13 |
14 // Set range for analog outputs designed for driving LEDs | 14 // Set range for analog outputs designed for driving LEDs |
26 // userData holds an opaque pointer to a data structure that was passed | 26 // userData holds an opaque pointer to a data structure that was passed |
27 // in from the call to initAudio(). | 27 // in from the call to initAudio(). |
28 // | 28 // |
29 // Return true on success; returning false halts the program. | 29 // Return true on success; returning false halts the program. |
30 | 30 |
31 bool setup(BeagleRTContext *context, void *userData) | 31 bool setup(BelaContext *context, void *userData) |
32 { | 32 { |
33 // Retrieve a parameter passed in from the initAudio() call | 33 // Retrieve a parameter passed in from the initAudio() call |
34 gFrequency = *(float *)userData; | 34 gFrequency = *(float *)userData; |
35 | 35 |
36 if(context->analogFrames == 0) { | 36 if(context->analogFrames == 0) { |
47 // render() is called regularly at the highest priority by the audio engine. | 47 // render() is called regularly at the highest priority by the audio engine. |
48 // Input and output are given from the audio hardware and the other | 48 // Input and output are given from the audio hardware and the other |
49 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | 49 // ADCs and DACs (if available). If only audio is available, numMatrixFrames |
50 // will be 0. | 50 // will be 0. |
51 | 51 |
52 void render(BeagleRTContext *context, void *userData) | 52 void render(BelaContext *context, void *userData) |
53 { | 53 { |
54 for(unsigned int n = 0; n < context->analogFrames; n++) { | 54 for(unsigned int n = 0; n < context->analogFrames; n++) { |
55 // Set LED to different phase for each matrix channel | 55 // Set LED to different phase for each matrix channel |
56 float relativePhase = 0.0; | 56 float relativePhase = 0.0; |
57 for(unsigned int channel = 0; channel < context->analogChannels; channel++) { | 57 for(unsigned int channel = 0; channel < context->analogChannels; channel++) { |
70 } | 70 } |
71 | 71 |
72 // cleanup() is called once at the end, after the audio has stopped. | 72 // cleanup() is called once at the end, after the audio has stopped. |
73 // Release any resources that were allocated in setup(). | 73 // Release any resources that were allocated in setup(). |
74 | 74 |
75 void cleanup(BeagleRTContext *context, void *userData) | 75 void cleanup(BelaContext *context, void *userData) |
76 { | 76 { |
77 | 77 |
78 } | 78 } |