Mercurial > hg > beaglert
comparison examples/basic_passthru/render.cpp @ 300:dbeed520b014 prerelease
Renamed projects to examples
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 27 May 2016 13:58:20 +0100 |
parents | projects/basic_passthru/render.cpp@07cfd337ad18 |
children | e4392164b458 |
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297:a3d83ebdf49b | 300:dbeed520b014 |
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1 /* | |
2 * render.cpp | |
3 * | |
4 * Created on: Oct 24, 2014 | |
5 * Author: parallels | |
6 */ | |
7 | |
8 | |
9 #include <BeagleRT.h> | |
10 #include <Utilities.h> | |
11 #include <rtdk.h> | |
12 | |
13 // setup() is called once before the audio rendering starts. | |
14 // Use it to perform any initialisation and allocation which is dependent | |
15 // on the period size or sample rate. | |
16 // | |
17 // userData holds an opaque pointer to a data structure that was passed | |
18 // in from the call to initAudio(). | |
19 // | |
20 // Return true on success; returning false halts the program. | |
21 | |
22 bool setup(BeagleRTContext *context, void *userData) | |
23 { | |
24 // Nothing to do here... | |
25 return true; | |
26 } | |
27 | |
28 // render() is called regularly at the highest priority by the audio engine. | |
29 // Input and output are given from the audio hardware and the other | |
30 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | |
31 // will be 0. | |
32 | |
33 void render(BeagleRTContext *context, void *userData) | |
34 { | |
35 // Simplest possible case: pass inputs through to outputs | |
36 for(unsigned int n = 0; n < context->audioFrames; n++) { | |
37 for(unsigned int ch = 0; ch < context->audioChannels; ch++){ | |
38 // Two equivalent ways to write this code | |
39 | |
40 // The long way, using the buffers directly: | |
41 // context->audioOut[n * context->audioChannels + ch] = | |
42 // context->audioIn[n * context->audioChannels + ch]; | |
43 | |
44 // Or using the macros: | |
45 audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch)); | |
46 } | |
47 } | |
48 | |
49 // Same with analog channelss | |
50 for(unsigned int n = 0; n < context->analogFrames; n++) { | |
51 for(unsigned int ch = 0; ch < context->analogChannels; ch++) { | |
52 // Two equivalent ways to write this code | |
53 | |
54 // The long way, using the buffers directly: | |
55 // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch]; | |
56 | |
57 // Or using the macros: | |
58 analogWriteFrame(context, n, ch, analogReadFrame(context, n, ch)); | |
59 } | |
60 } | |
61 } | |
62 | |
63 // cleanup() is called once at the end, after the audio has stopped. | |
64 // Release any resources that were allocated in setup(). | |
65 | |
66 void cleanup(BeagleRTContext *context, void *userData) | |
67 { | |
68 | |
69 } |