comparison examples/basic/render.cpp @ 300:dbeed520b014 prerelease

Renamed projects to examples
author Giulio Moro <giuliomoro@yahoo.it>
date Fri, 27 May 2016 13:58:20 +0100
parents projects/basic/render.cpp@07cfd337ad18
children e4392164b458
comparison
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297:a3d83ebdf49b 300:dbeed520b014
1 /*
2 * render.cpp
3 *
4 * Created on: Oct 24, 2014
5 * Author: parallels
6 */
7
8
9 #include <BeagleRT.h>
10 #include <cmath>
11 #include <Utilities.h>
12
13 float gFrequency = 440.0;
14 float gPhase;
15 float gInverseSampleRate;
16
17 // setup() is called once before the audio rendering starts.
18 // Use it to perform any initialisation and allocation which is dependent
19 // on the period size or sample rate.
20 //
21 // userData holds an opaque pointer to a data structure that was passed
22 // in from the call to initAudio().
23 //
24 // Return true on success; returning false halts the program.
25
26 bool setup(BeagleRTContext *context, void *userData)
27 {
28 // Retrieve a parameter passed in from the initAudio() call
29 if(userData != 0)
30 gFrequency = *(float *)userData;
31
32 gInverseSampleRate = 1.0 / context->audioSampleRate;
33 gPhase = 0.0;
34
35 return true;
36 }
37
38 // render() is called regularly at the highest priority by the audio engine.
39 // Input and output are given from the audio hardware and the other
40 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
41 // will be 0.
42
43 void render(BeagleRTContext *context, void *userData)
44 {
45 for(unsigned int n = 0; n < context->audioFrames; n++) {
46 float out = 0.8f * sinf(gPhase);
47 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
48 if(gPhase > 2.0 * M_PI)
49 gPhase -= 2.0 * M_PI;
50
51 for(unsigned int channel = 0; channel < context->audioChannels; channel++) {
52 // Two equivalent ways to write this code
53
54 // The long way, using the buffers directly:
55 // context->audioOut[n * context->audioChannels + channel] = out;
56
57 // Or using the macros:
58 audioWriteFrame(context, n, channel, out);
59 }
60 }
61 }
62
63 // cleanup() is called once at the end, after the audio has stopped.
64 // Release any resources that were allocated in setup().
65
66 void cleanup(BeagleRTContext *context, void *userData)
67 {
68
69 }