comparison projects/basic_network/render.cpp @ 54:d3f869b98147 ultra-staging

Udp transmission working (enough) for demo in Nottingham
author Giulio Moro <giuliomoro@yahoo.it>
date Mon, 08 Jun 2015 01:07:48 +0100
parents 4255ecbb9bec
children 3068421c0737
comparison
equal deleted inserted replaced
53:6907e2177eb8 54:d3f869b98147
6 */ 6 */
7 7
8 #include "../../include/RTAudioSettings.h" 8 #include "../../include/RTAudioSettings.h"
9 #include "../../include/render.h" 9 #include "../../include/render.h"
10 #include <cmath> 10 #include <cmath>
11 #include "../../include/client.h" 11 //#include "../../include/client.h"
12 #include "../../include/RTAudio.h" // to schedule lower prio parallel process 12 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
13 #include <rtdk.h> 13 #include <rtdk.h>
14 #include <native/timer.h> 14 #include <native/timer.h>
15 #include "../../include/PRU.h" 15 #include "../../include/PRU.h"
16 #include "../../include/UdpClient.h"
17
18 #define NETWORK_AUDIO_BUFFER_SIZE 400 //1400/4 //maximum payload for a UDP datagram over ethernet is 1472 bytes, I leave some headroom and divide by 4 to get the number of floats
19 struct networkAudio{
20 int timestamp;
21 int currentBuffer;
22 int index;
23 float buffers[2][NETWORK_AUDIO_BUFFER_SIZE];
24 int doneOnTime;
25 bool toBeSent;
26 UdpClient udpClient;
27 };
28
16 float gFrequency; 29 float gFrequency;
17 float gPhase; 30 float gPhase;
18 float gInverseSampleRate; 31 float gInverseSampleRate;
19 int gCount=0; 32 int gCount=0;
20 networkData networkObject; 33 //networkData networkObject;
21 networkAudio netAudio; 34 #define numNetAudio 3
35 networkAudio netAudio[numNetAudio];
22 extern PRU *gPRU; 36 extern PRU *gPRU;
23 AuxiliaryTask printIntervalTask; 37 AuxiliaryTask printIntervalTask;
24 AuxiliaryTask transmitReceiveAudioTask; 38 AuxiliaryTask transmitReceiveAudioTask;
25 void transmitReceiveData(){ //transmit and receive asynchronous messages 39 void transmitReceiveData(){ //transmit and receive asynchronous messages
26 // printf("transmitReceiveData auxiliary task has started\n"); 40 // printf("transmitReceiveData auxiliary task has started\n");
31 // } 45 // }
32 // closeSockets(); 46 // closeSockets();
33 } 47 }
34 48
35 void transmitReceiveAudio(){ //transmit and receive audio buffers 49 void transmitReceiveAudio(){ //transmit and receive audio buffers
36 sendAudio(&netAudio); 50 for(int n=0;n<numNetAudio; n++){
51 if(netAudio[n].toBeSent){
52 netAudio[n].toBeSent=false;
53 netAudio[n].udpClient.send(netAudio[n].buffers[!netAudio[n].currentBuffer],NETWORK_AUDIO_BUFFER_SIZE*sizeof(float));
54 netAudio[n].doneOnTime=1;
55 }
56 }
37 } 57 }
38 58
39 59
40 // initialise_render() is called once before the audio rendering starts. 60 // initialise_render() is called once before the audio rendering starts.
41 // Use it to perform any initialisation and allocation which is dependent 61 // Use it to perform any initialisation and allocation which is dependent
59 79
60 // networkObject.counter=&gCount; 80 // networkObject.counter=&gCount;
61 // networkObject.variables[0]=&gFrequency; 81 // networkObject.variables[0]=&gFrequency;
62 // networkObject.variables[1]=&gPhase; 82 // networkObject.variables[1]=&gPhase;
63 // networkObject.numVariables=2; 83 // networkObject.numVariables=2;
64 // netAudio.doneOnTime=1; 84 for(int n=0; n<numNetAudio; n++){
65 // netAudio.index=0; 85 netAudio[n].doneOnTime=1;
66 // netAudio.currentBuffer=0; 86 netAudio[n].index=0;
87 netAudio[n].currentBuffer=0;
88 netAudio[n].toBeSent=false;
89 netAudio[n].udpClient.setPort(settings->transmitPort+n);
90 netAudio[n].udpClient.setServer(settings->serverName);
91 }
67 // setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); 92 // setupSockets(settings->receivePort, settings->transmitPort, settings->serverName);
68 //// transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 10, "transmit-receive-data"); 93
69 //// scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work 94 // transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 10, "transmit-receive-data");
70 // transmitReceiveAudioTask=createAuxiliaryTaskLoop(*transmitReceiveAudio, 98, "transmit-receive-audio"); 95 // scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work
96 transmitReceiveAudioTask=createAuxiliaryTaskLoop(*transmitReceiveAudio, 98, "transmit-receive-audio");
71 return true; 97 return true;
72 } 98 }
73 99
74 // render() is called regularly at the highest priority by the audio engine. 100 // render() is called regularly at the highest priority by the audio engine.
75 // Input and output are given from the audio hardware and the other 101 // Input and output are given from the audio hardware and the other
79 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut, 105 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut,
80 float *analogIn, float *analogOut, uint32_t *digital) 106 float *analogIn, float *analogOut, uint32_t *digital)
81 { 107 {
82 for(int n = 0; n < numAudioFrames; n++) { 108 for(int n = 0; n < numAudioFrames; n++) {
83 float out = 0.7f * sinf(gPhase); 109 float out = 0.7f * sinf(gPhase);
84 float fake=0.1;
85 for(int a=0; a<24; a++){
86 fake = 0.7f * sinf(fake+out);
87 }
88 fake/=1000000000000000;
89 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; 110 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
90 if(gPhase > 2.0 * M_PI) 111 if(gPhase > 2.0 * M_PI)
91 gPhase -= 2.0 * M_PI; 112 gPhase -= 2.0 * M_PI;
92 113
93 // for(int channel = 0; channel < gNumAudioChannels; channel++) 114 // for(int channel = 0; channel < gNumAudioChannels; channel++)
94 // audioOut[n * gNumAudioChannels + channel] = audioIn[n * gNumAudioChannels + 0]+audioIn[n * gNumAudioChannels + 1]; 115 // audioOut[n * gNumAudioChannels + channel] = audioIn[n * gNumAudioChannels + 0]+audioIn[n * gNumAudioChannels + 1];
95 audioOut[n * gNumAudioChannels] = fake*0.0000000001; 116 audioOut[n * gNumAudioChannels] = audioIn[n*gNumAudioChannels+0];
96 audioOut[n * gNumAudioChannels+1]=out; 117 audioOut[n * gNumAudioChannels+1]=out;
97 if(0==gCount){ 118 if(0==gCount){
98 // scheduleAuxiliaryTask(transmitReceiveDataTask); 119 // scheduleAuxiliaryTask(transmitReceiveDataTask);
99 } 120 }
100 // if(netAudio.index==(NETWORK_AUDIO_BUFFER_SIZE)){ // when the buffer is ready ... 121 for(int j=0; j<numNetAudio; j++){
101 // netAudio.index=0; //reset the counter 122 if(netAudio[j].index==(NETWORK_AUDIO_BUFFER_SIZE)){ // when the buffer is ready ...
102 // if(netAudio.doneOnTime==0) 123 netAudio[j].toBeSent=true;
103 // rt_printf("Network buffer underrun :-{\n"); 124 netAudio[j].index=0; //reset the counter
104 // netAudio.timestamp=gCount; 125 if(netAudio[j].doneOnTime==0)
105 // netAudio.currentBuffer=!netAudio.currentBuffer; //switch buffer 126 rt_printf("Network buffer underrun :-{\n");
106 // netAudio.doneOnTime=0; 127 netAudio[j].timestamp=gCount;
107 // scheduleAuxiliaryTask(transmitReceiveAudioTask); //send the buffer 128 netAudio[j].currentBuffer=!netAudio[j].currentBuffer; //switch buffer
108 // } 129 netAudio[j].doneOnTime=0;
109 // netAudio.buffers[netAudio.currentBuffer][netAudio.index++]=audioOut[n*gNumAudioChannels + 0];//copy channel 0 to the buffer 130 scheduleAuxiliaryTask(transmitReceiveAudioTask); //send the buffer
131 }
132 }
133 if((gCount&1)==0){
134 netAudio[1].buffers[netAudio[1].currentBuffer][netAudio[1].index++]=analogRead(0,n/2)+audioOut[n*gNumAudioChannels + 0];
135 netAudio[2].buffers[netAudio[2].currentBuffer][netAudio[2].index++]=analogRead(1,n/2)+audioOut[n*gNumAudioChannels + 0];
136 }
137 netAudio[0].buffers[netAudio[0].currentBuffer][netAudio[0].index++]=0.5*(out+audioOut[n*gNumAudioChannels + 0]);//copy channel 0 to the buffer
138 // netAudio[1].buffers[netAudio[1].currentBuffer][netAudio[1].index++]=0.5*(out+audioOut[n*gNumAudioChannels + 0]);
139 // netAudio[2].buffers[netAudio[2].currentBuffer][netAudio[2].index++]=0.5*(out+audioOut[n*gNumAudioChannels + 0]);
110 gCount++; 140 gCount++;
111 } 141 }
112 } 142 }
113 143
114 // cleanup_render() is called once at the end, after the audio has stopped. 144 // cleanup_render() is called once at the end, after the audio has stopped.