Mercurial > hg > beaglert
comparison core/ReceiveAudioThread.cpp @ 117:ada68d50e56a scope-refactoring
ReceiveAudioThread hs been ported to BBB. The scope project now is sending audio locally and receiving it at the same time
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Thu, 20 Aug 2015 16:37:15 +0100 |
parents | |
children | c692827083e1 |
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116:8341df5e404b | 117:ada68d50e56a |
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1 #include "ReceiveAudioThread.h" | |
2 //initialise static members | |
3 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL; | |
4 | |
5 void ReceiveAudioThread::dealloc(){ | |
6 free(buffer); | |
7 buffer=NULL; | |
8 free(stackBuffer); | |
9 stackBuffer=NULL; | |
10 } | |
11 void ReceiveAudioThread::wrapWritePointer(){ | |
12 //this is not quite a simple wrapping as you wold in a circular buffer, | |
13 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it | |
14 //to hold a full payload | |
15 // lastValidPointer indicates the last pointer in the buffer containing valid data | |
16 // | |
17 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading | |
18 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are | |
19 // for(int n=headerLength;n<lastValidPointer; n++){ | |
20 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG | |
21 // } | |
22 writePointer=0; //and reset to beginning of the buffer | |
23 } | |
24 } | |
25 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header | |
26 for(int n=0; n<headerLength; n++){ | |
27 stackBuffer[n]=buffer[startIndex+n]; | |
28 } | |
29 } | |
30 void ReceiveAudioThread::popPayload(int startIndex){ | |
31 for(int n=0; n<headerLength; n++){ | |
32 buffer[startIndex+n]=stackBuffer[n]; | |
33 } | |
34 } | |
35 | |
36 int ReceiveAudioThread::readUdpToBuffer(){ | |
37 if(listening==false || bufferReady==false) | |
38 return 0; | |
39 if(writePointer<0) | |
40 return 0; | |
41 if(1){ //TODO: implement waitUntilReady for UdpServer | |
42 //JUCE if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever), | |
43 // but it would have made it more difficult for the thread to be killed | |
44 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0 | |
45 //read header+payload | |
46 //JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1); | |
47 int numBytes=socket.read(buffer+writePointer, bytesToRead); | |
48 //TODO: do something with the data in the header (e.g.: check that timestamp is sequential, | |
49 // check the channel number) | |
50 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header | |
51 if(numBytes<0){ | |
52 printf("error numBytes1\n"); | |
53 return -3; //TODO: something went wrong, you have to discard the rest of the packet! | |
54 } | |
55 if(numBytes==0){//TODO: when inplementing waitUntilReady, this should not happen unless you actually receive a packate of size zero (is it at all possible?) | |
56 // printf("received 0 bytes\n"); | |
57 return 0; | |
58 } | |
59 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<numBytes) | |
60 printf("error numBytes2: %d\n", numBytes); | |
61 return -4; //TODO: something went wrong, less bytes than expected in the payload. | |
62 } | |
63 if(buffer[writePointer]!=0) | |
64 return 0; //wrong channel | |
65 // printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]); | |
66 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0 | |
67 | |
68 //even though we just wrote (payloadLength+headerLength) samples in the buffer, | |
69 //we only increment by payloadLength. This way, next time a socket.read is performed, we will | |
70 //backup the last headerLength samples that we just wrote and we will overwrite them with | |
71 //the header from the new read. After parsing the header we will then restore the backed up samples. | |
72 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer! | |
73 printf("writepointer:%d\n", writePointer); | |
74 writePointer+=payloadLength; | |
75 | |
76 if(writePointer>lastValidPointer){ | |
77 // lastValidPointer=writePointer+headerLength; | |
78 } | |
79 wrapWritePointer(); | |
80 return numBytes; | |
81 } | |
82 return 0; //timeout occurred | |
83 } | |
84 ReceiveAudioThread::ReceiveAudioThread() : | |
85 //JUCE Thread(threadName), | |
86 socket(0), | |
87 listening(false), | |
88 bufferReady(false), | |
89 threadIsExiting(false), | |
90 buffer(NULL), | |
91 stackBuffer(NULL), | |
92 bufferLength(0), | |
93 lastValidPointer(0), | |
94 sleepTime(2000), | |
95 waitForSocketTime(100), | |
96 threadPriority(95) | |
97 {}; | |
98 ReceiveAudioThread::~ReceiveAudioThread(){ | |
99 //JUCE stopThread(1000); | |
100 while(threadRunning){ | |
101 sleep(sleepTime*2); //wait for thread to stop | |
102 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl; | |
103 } | |
104 //TODO: check if thread stopped, otherwise kill it before dealloc | |
105 dealloc(); | |
106 } | |
107 ReceiveAudioThread *gRAT; | |
108 void receiveData(){ | |
109 gRAT->run(); | |
110 } | |
111 void ReceiveAudioThread::init(int aSamplesPerBlock){ | |
112 dealloc(); | |
113 // fd=fopen("output.m","w"); //DEBUG | |
114 // fprintf(fd,"var=["); //DEBUG | |
115 gRAT=this; | |
116 headerLength=2; | |
117 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending. | |
118 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ... | |
119 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket | |
120 buffer=(float*)malloc(sizeof(float)*bufferLength); | |
121 if(buffer==NULL) // something wrong | |
122 return; | |
123 bufferReady=true; | |
124 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength; | |
125 memset(buffer,0,bufferLength*sizeof(float)); | |
126 stackBuffer=(float*)malloc(sizeof(float)*headerLength); | |
127 bytesToRead=sizeof(float)*(payloadLength + headerLength); | |
128 writePointer=-1; | |
129 readPointer=0; //TODO: this *4 is sortof a security margin | |
130 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently | |
131 receiveDataTask=BeagleRT_createAuxiliaryTask( receiveData, threadPriority, "receiveDataTask"); | |
132 //JUCE startThread(threadPriority); | |
133 } | |
134 | |
135 void ReceiveAudioThread::bindToPort(int aPort){ | |
136 listening=socket.bindToPort(aPort); | |
137 } | |
138 bool ReceiveAudioThread::isListening(){ | |
139 return listening; | |
140 } | |
141 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples | |
142 //TODO: make it return the number of samples actually available at the specified location | |
143 if(isListening()==false || length>bufferLength) | |
144 return NULL; | |
145 readPointer+=length; | |
146 if(readPointer>lastValidPointer){ | |
147 readPointer=headerLength; | |
148 } | |
149 return buffer+(int)readPointer; | |
150 }; | |
151 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){//TODO: add interleaved version | |
152 if (!(samplingRateRatio>0 && samplingRateRatio<=2)) | |
153 return -2; | |
154 if(isListening()==false) | |
155 return -1; | |
156 if(writePointer<0){ //if writePointer has not been initalized yet ... | |
157 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write. | |
158 // This will help keeping them in sync. | |
159 //TODO: handle what happens when the remote stream is interrupted and then restarted | |
160 } | |
161 if(length>lastValidPointer) { | |
162 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely | |
163 //at this very moment the other thread might be writing at most one payload into the buffer. | |
164 //To avoid a race condition, we need to let alone the buffer where we are currently writing | |
165 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well | |
166 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true! | |
167 length=lastValidPointer-payloadLength-headerLength; | |
168 if(length<0) //no samples available at all! | |
169 return 0; | |
170 } | |
171 for(int n=0; n<length; n++){ | |
172 destination[n]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour) | |
173 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG | |
174 readPointer+=samplingRateRatio; | |
175 if((int)(0.5+readPointer)>=lastValidPointer){ | |
176 readPointer=readPointer-lastValidPointer+headerLength; | |
177 } | |
178 } | |
179 return readPointer; | |
180 } | |
181 | |
182 bool ReceiveAudioThread::isBufferReady(){ | |
183 return bufferReady; | |
184 } | |
185 void ReceiveAudioThread::startThread(){ | |
186 BeagleRT_scheduleAuxiliaryTask(receiveDataTask); | |
187 } | |
188 void ReceiveAudioThread::stopThread(){ | |
189 threadIsExiting=true; | |
190 } | |
191 bool ReceiveAudioThread::threadShouldExit(){ | |
192 return(gShouldStop || threadIsExiting ); | |
193 } | |
194 void ReceiveAudioThread::run(){ | |
195 // fd2=fopen("buffer.m","w"); //DEBUG | |
196 // fprintf(fd2, "buf=["); //DEBUG | |
197 threadRunning=true; | |
198 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting | |
199 readUdpToBuffer(); // read into the oldBuffer | |
200 usleep(sleepTime); | |
201 } | |
202 threadRunning=false; | |
203 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG | |
204 // fclose(fd);//DEBUG | |
205 // fprintf(fd2,"];");//DEBUG | |
206 // fclose(fd2); //DEBUG | |
207 } |