comparison examples/01-Basics/passthrough/render.cpp @ 464:8fcfbfb32aa0 prerelease

Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author Robert Jack <robert.h.jack@gmail.com>
date Mon, 20 Jun 2016 16:20:38 +0100
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children b935f890e512
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463:c47709e8b5c9 464:8fcfbfb32aa0
1 /*
2 ____ _____ _ _
3 | __ )| ____| | / \
4 | _ \| _| | | / _ \
5 | |_) | |___| |___ / ___ \
6 |____/|_____|_____/_/ \_\
7
8 The platform for ultra-low latency audio and sensor processing
9
10 http://bela.io
11
12 A project of the Augmented Instruments Laboratory within the
13 Centre for Digital Music at Queen Mary University of London.
14 http://www.eecs.qmul.ac.uk/~andrewm
15
16 (c) 2016 Augmented Instruments Laboratory: Andrew McPherson,
17 Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack,
18 Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved.
19
20 The Bela software is distributed under the GNU Lesser General Public License
21 (LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt
22 */
23
24 #include <Bela.h>
25 #include <rtdk.h>
26
27 bool setup(BelaContext *context, void *userData)
28 {
29 // Nothing to do here...
30 return true;
31 }
32
33 void render(BelaContext *context, void *userData)
34 {
35 // Simplest possible case: pass inputs through to outputs
36 for(unsigned int n = 0; n < context->audioFrames; n++) {
37 for(unsigned int ch = 0; ch < context->audioChannels; ch++){
38 // Two equivalent ways to write this code
39
40 // The long way, using the buffers directly:
41 // context->audioOut[n * context->audioChannels + ch] =
42 // context->audioIn[n * context->audioChannels + ch];
43
44 // Or using the macros:
45 audioWrite(context, n, ch, audioRead(context, n, ch));
46 }
47 }
48
49 // Same with analog channelss
50 for(unsigned int n = 0; n < context->analogFrames; n++) {
51 for(unsigned int ch = 0; ch < context->analogChannels; ch++) {
52 // Two equivalent ways to write this code
53
54 // The long way, using the buffers directly:
55 // context->analogOut[n * context->analogChannels + ch] = context->analogIn[n * context->analogChannels + ch];
56
57 // Or using the macros:
58 analogWrite(context, n, ch, analogRead(context, n, ch));
59 }
60 }
61 }
62
63 void cleanup(BelaContext *context, void *userData)
64 {
65
66 }
67
68 /* ------------ Project Explantation ------------ */
69
70 /**
71 \example 01-passthrough
72
73 Audio and analog passthrough: input to output
74 -----------------------------------------
75
76 This sketch demonstrates how to read from and write to the audio and analog input and output buffers.
77
78 In `render()` you'll see a nested for loop structure. You'll see this in all Bela projects.
79 The first for loop cycles through `audioFrames`, the second through
80 `audioChannels` (in this case left 0 and right 1).
81
82 You can access any information about current audio and sensor settings you can do the following:
83 `context->name_of_item`. For example `context->audioChannels` returns current number of channels,
84 `context->audioFrames` returns the current number of audio frames,
85 `context->audioSampleRate` returns the audio sample rate.
86
87 You can look at all the information you can access in ::BeagleRTContext.
88
89 Reading and writing from the audio buffers
90 ------------------------------------------
91
92 The simplest way to read samples from the audio input buffer is with
93 `audioRead()` which we pass three arguments: context, current audio
94 frame and current channel. In this example we have
95 `audioRead(context, n, ch)` where both `n` and `ch` are provided by
96 the nested for loop structure.
97
98 We can write samples to the audio output buffer in a similar way using
99 `audioWrite()`. This has a fourth argument which is the value of the output.
100 For example `audioWrite(context, n, ch, value_to_output)`.
101
102 Reading and writing from the analog buffers
103 -------------------------------------------
104
105 The same is true for `analogRead()` and `analogWrite()`.
106
107 Note that for the analog channels we write to and read from the buffers in a separate set
108 of nested for loops. This is because the they are sampled at half audio rate by default.
109 The first of these for loops cycles through `analogFrames`, the second through
110 `analogChannels`.
111
112 By setting `audioWriteFrame(context, n, ch, audioReadFrame(context, n, ch))` and
113 `analogWrite(context, n, ch, analogReadFrame(context, n, ch))` we have a simple
114 passthrough of audio input to output and analog input to output.
115
116
117 It is also possible to address the buffers directly, for example:
118 `context->audioOut[n * context->audioChannels + ch]`.
119 */