Mercurial > hg > beaglert
comparison examples/08-PureData/gettingStarted/_main.pd @ 543:8f8809c77dda prerelease
updated basics, digital, instruments, extras examples
author | chnrx <chris.heinrichs@gmail.com> |
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date | Fri, 24 Jun 2016 13:19:52 +0100 |
parents | 545087a05bc8 |
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542:3016638b4da2 | 543:8f8809c77dda |
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1 #N canvas 736 167 442 1518 10; | 1 #N canvas 736 167 442 1518 10; |
2 #X text 32 20 Using Puredata (libpd) on Bela; | 2 #X text 32 20 Using Puredata (libpd) on Bela; |
3 #X text 32 30 ==============================; | 3 #X text 32 30 ==============================; |
4 #X obj 100 538 osc~ 440; | 4 #X obj 100 598 osc~ 440; |
5 #X obj 100 560 *~ 0.1; | 5 #X obj 100 620 *~ 0.1; |
6 #X obj 100 582 dac~; | 6 #X obj 100 642 dac~; |
7 #X text 33 501 Here's how you produce a sine wave out of Bela's stereo | 7 #X text 33 561 Here's how you produce a sine wave out of Bela's stereo |
8 output:; | 8 output:; |
9 #X text 33 611 Similarly \, Bela's stereo input can be addressed as | 9 #X text 33 671 Similarly \, Bela's stereo input can be addressed as |
10 follows:; | 10 follows:; |
11 #X obj 100 642 adc~; | 11 #X obj 100 702 adc~; |
12 #X obj 100 664 dac~; | 12 #X obj 100 724 dac~; |
13 #X text 177 653 Audio pass-through; | 13 #X text 177 713 Audio pass-through; |
14 #X text 33 1581 Supported objects; | 14 #X text 33 1791 Supported objects; |
15 #X text 33 1591 -----------------; | 15 #X text 33 1801 -----------------; |
16 #X text 33 1625 All native pd (vanilla) objects can be used.; | 16 #X text 33 1835 All native pd (vanilla) objects can be used.; |
17 #X text 33 1611 By default Bela uses libpd to run puredata patches. | 17 #X text 33 1821 By default Bela uses libpd to run puredata patches. |
18 ; | 18 ; |
19 #X text 33 1645 It is also possible to compile pd objects to optimised | 19 #X text 33 1855 It is also possible to compile pd objects to optimised |
20 ; | 20 ; |
21 #X text 33 1658 C code using the Heavy Cloud Compiler \, in which case | 21 #X text 33 1868 C code using the Heavy Cloud Compiler \, in which case |
22 ; | 22 ; |
23 #X text 33 1671 a different set of objects is supported (see below). | 23 #X text 33 1881 a different set of objects is supported (see below). |
24 ; | 24 ; |
25 #X text 33 701 Analog I/O; | 25 #X text 33 761 Analog I/O; |
26 #X text 33 711 ----------; | 26 #X text 33 771 ----------; |
27 #X text 33 731 Analog inputs and outputs are treated as audio signals | 27 #X text 33 791 Analog inputs and outputs are treated as audio signals |
28 and; | 28 and; |
29 #X text 33 745 are addressed using the next 8 channels of the [adc~] | 29 #X text 33 805 are addressed using the next 8 channels of the [adc~] |
30 and; | 30 and; |
31 #X text 33 759 [dac~] objects:; | 31 #X text 33 819 [dac~] objects:; |
32 #X obj 36 785 adc~ 3 4 5 6 7 8 9 10; | 32 #X obj 36 845 adc~ 3 4 5 6 7 8 9 10; |
33 #X text 191 785 Analog Inputs 0 \, 1 \, 2 \, 3 \, 4 \, 5 \, 6 \, 7 | 33 #X text 191 845 Analog Inputs 0 \, 1 \, 2 \, 3 \, 4 \, 5 \, 6 \, 7 |
34 ; | 34 ; |
35 #X text 191 815 Analog Outputs 0 \, 1 \, 2 \, 3 \, 4 \, 5 \, 6 \, 7 | 35 #X text 191 875 Analog Outputs 0 \, 1 \, 2 \, 3 \, 4 \, 5 \, 6 \, 7 |
36 ; | 36 ; |
37 #X obj 36 815 dac~ 3 4 5 6 7 8 9 10; | 37 #X obj 36 875 dac~ 3 4 5 6 7 8 9 10; |
38 #X text 33 853 examples.; | 38 #X text 33 913 examples.; |
39 #X text 33 891 MIDI; | 39 #X text 33 1101 MIDI; |
40 #X text 33 901 ----; | 40 #X text 33 1111 ----; |
41 #X text 99 921 and; | 41 #X text 99 1131 and; |
42 #X obj 36 920 notein; | 42 #X obj 36 1130 notein; |
43 #X obj 125 920 ctlin; | 43 #X obj 125 1130 ctlin; |
44 #X text 183 921 objects can be used to interface MIDI devices; | 44 #X text 183 1131 objects can be used to interface MIDI devices; |
45 #X text 33 939 with the patch.; | 45 #X text 33 1149 with the patch.; |
46 #X text 33 954 Most MIDI devices can be plugged into the Beaglebone's | 46 #X text 33 1164 Most MIDI devices can be plugged into the Beaglebone's |
47 USB; | 47 USB; |
48 #X text 33 968 port and can be used with these objects.; | 48 #X text 33 1178 port and can be used with these objects.; |
49 #X text 33 839 See the 'BasicAnalogIn' and 'BasicAnalogOut' projects | 49 #X text 33 899 See the 'BasicAnalogIn' and 'BasicAnalogOut' projects |
50 for; | 50 for; |
51 #X text 33 983 See the 'hello-midi' and 'midi-poly-synth' projects | 51 #X text 33 1193 See the 'hello-midi' and 'midi-poly-synth' projects |
52 for more; | 52 for more; |
53 #X text 33 997 for examples.; | 53 #X text 33 1207 for examples.; |
54 #X obj 57 1058 print; | 54 #X obj 57 1268 print; |
55 #X text 33 1058 The; | 55 #X text 33 1268 The; |
56 #X text 115 1058 object can be used to log messages directly to Bela's | 56 #X text 115 1268 object can be used to log messages directly to Bela's |
57 ; | 57 ; |
58 #X text 33 1076 terminal output (e.g. as viewable in the browser IDE). | 58 #X text 33 1286 terminal output (e.g. as viewable in the browser IDE). |
59 ; | 59 ; |
60 #X obj 100 1102 loadbang; | 60 #X obj 100 1312 loadbang; |
61 #X obj 100 1146 print; | 61 #X obj 100 1356 print; |
62 #X msg 100 1124 Puredata says: 'Hello Bela!'; | 62 #X msg 100 1334 Puredata says: 'Hello Bela!'; |
63 #X text 33 1041 ----------------; | 63 #X text 33 1251 ----------------; |
64 #X text 33 1031 Debugging: print; | 64 #X text 33 1241 Debugging: print; |
65 #X text 33 1191 ----------------; | 65 #X text 33 1401 ----------------; |
66 #X text 33 1181 Debugging: scope; | 66 #X text 33 1391 Debugging: scope; |
67 #X text 33 1208 Any signal can be visualised using Bela's browser-based | 67 #X text 33 1418 Any signal can be visualised using Bela's browser-based |
68 ; | 68 ; |
69 #X text 33 1222 scope. DAC channels 27 \, 28 \, 29 \, 30 address four | 69 #X text 33 1432 scope. DAC channels 27 \, 28 \, 29 \, 30 address four |
70 separate; | 70 separate; |
71 #X text 33 1236 scope channels.; | 71 #X text 33 1446 scope channels.; |
72 #X obj 147 1309 dac~ 27 28 29 30; | 72 #X obj 147 1519 dac~ 27 28 29 30; |
73 #X obj 79 1261 osc~ 440; | 73 #X obj 79 1471 osc~ 440; |
74 #X obj 149 1261 noise~; | 74 #X obj 149 1471 noise~; |
75 #X obj 209 1261 osc~ 880; | 75 #X obj 209 1471 osc~ 880; |
76 #X obj 209 1283 *~; | 76 #X obj 209 1493 *~; |
77 #X text 33 1364 visualised.; | 77 #X text 33 1574 visualised.; |
78 #X text 33 1710 Compiling Puredata patches with Heavy; | 78 #X text 33 1920 Compiling Puredata patches with Heavy; |
79 #X text 33 1720 -------------------------------------; | 79 #X text 33 1930 -------------------------------------; |
80 #X text 33 1740 As an alternative to libpd \, Puredata patches can | 80 #X text 33 1950 As an alternative to libpd \, Puredata patches can |
81 be; | 81 be; |
82 #X text 33 1754 converted into optimised C code using the Heavy Cloud | 82 #X text 33 1964 converted into optimised C code using the Heavy Cloud |
83 ; | 83 ; |
84 #X text 33 1768 Compiler by Enzien Audio. The resulting code can result | 84 #X text 33 1978 Compiler by Enzien Audio. The resulting code can result |
85 ; | 85 ; |
86 #X text 33 1782 in large increases in performance and is therefore | 86 #X text 33 1992 in large increases in performance and is therefore |
87 well; | 87 well; |
88 #X text 33 1796 suited for complex patches and final stages of development. | 88 #X text 33 2006 suited for complex patches and final stages of development. |
89 ; | 89 ; |
90 #X text 33 1810 We recommend to use libpd for prototyping and less | 90 #X text 33 2020 We recommend to use libpd for prototyping and less |
91 CPU; | 91 CPU; |
92 #X text 33 1824 intensive patches.; | 92 #X text 33 2034 intensive patches.; |
93 #X text 33 1838 See our documentation to learn more about compiling | 93 #X text 33 2048 See our documentation to learn more about compiling |
94 patches; | 94 patches; |
95 #X text 33 1852 using Heavy \, and visit enzienaudio.com for more info | 95 #X text 33 2061 using Heavy \, and visit enzienaudio.com for more info |
96 and; | 96 and; |
97 #X text 33 1866 a list of currently supported objects.; | 97 #X text 33 2075 a list of currently supported objects.; |
98 #X text 33 1401 Combining Pd and C++; | 98 #X text 33 1611 Combining Pd and C++; |
99 #X text 33 1411 --------------------; | 99 #X text 33 1621 --------------------; |
100 #X text 33 1428 There are many cases where it is useful to combine | 100 #X text 33 1638 There are many cases where it is useful to combine |
101 Pd; | 101 Pd; |
102 #X text 33 1442 patches with C++ code \, for example when needing to | 102 #X text 33 1652 patches with C++ code \, for example when needing to |
103 ; | 103 ; |
104 #X text 33 1456 incorporate system calls (e.g. networking) or for; | 104 #X text 33 1666 incorporate system calls (e.g. networking) or for; |
105 #X text 33 1470 sample-accurate dsp processes that are inconvenient | 105 #X text 33 1680 sample-accurate dsp processes that are inconvenient |
106 ; | 106 ; |
107 #X text 33 1484 to program in Puredata.; | 107 #X text 33 1694 to program in Puredata.; |
108 #X text 33 1517 is used \, which functions as a libpd wrapper. It is | 108 #X text 33 1727 is used \, which functions as a libpd wrapper. It is |
109 ; | 109 ; |
110 #X text 33 1504 When running Puredata patches a template render.cpp | 110 #X text 33 1714 When running Puredata patches a template render.cpp |
111 file; | 111 file; |
112 #X text 33 1531 possible to modify this file when starting a new pd | 112 #X text 33 1741 possible to modify this file when starting a new pd |
113 project.; | 113 project.; |
114 #X text 33 1545 See the 'CustomRenderFile' example project for more | 114 #X text 33 1755 See the 'CustomRenderFile' example project for more |
115 info.; | 115 info.; |
116 #X text 177 560 Sine Wave; | 116 #X text 177 620 Sine Wave; |
117 #X obj 149 1283 *~ 0.1; | 117 #X obj 149 1493 *~ 0.1; |
118 #X obj 279 1261 osc~ 0.5; | 118 #X obj 279 1471 osc~ 0.5; |
119 #X text 33 1350 click the scope button to see the above signals being | 119 #X text 33 1560 click the scope button to see the above signals being |
120 ; | 120 ; |
121 #X text 33 1336 If you're viewing this patch using the Bela IDE you | 121 #X text 33 1546 If you're viewing this patch using the Bela IDE you |
122 can; | 122 can; |
123 #X text 33 221 Patches can be drag-and-dropped into the browser IDE | 123 #X text 33 221 Patches can be drag-and-dropped into the browser IDE |
124 ; | 124 ; |
125 #X text 33 235 and will be added to the current project that is open. | 125 #X text 33 235 and will be added to the current project that is open. |
126 ; | 126 ; |
149 #X text 33 137 however most of the functionality is compatible across | 149 #X text 33 137 however most of the functionality is compatible across |
150 both; | 150 both; |
151 #X text 33 151 solutions.; | 151 #X text 33 151 solutions.; |
152 #X text 33 191 Loading and running patches in the Bela IDE; | 152 #X text 33 191 Loading and running patches in the Bela IDE; |
153 #X text 33 201 -------------------------------------------; | 153 #X text 33 201 -------------------------------------------; |
154 #X text 33 471 Audio I/O; | 154 #X text 33 531 Audio I/O; |
155 #X text 33 481 ---------; | 155 #X text 33 541 ---------; |
156 #X text 33 392 If you're viewing this inside the Bela IDE \, then you've | 156 #X text 33 392 If you're viewing this inside the Bela IDE \, then you've |
157 ; | 157 ; |
158 #X text 33 406 noticed by now that all pd patches can be previewed | 158 #X text 33 406 noticed by now that all pd patches can be previewed |
159 within; | 159 within; |
160 #X text 33 420 the browser. Note \, however \, that patches cannot | 160 #X text 33 420 the browser. Note \, however \, that patches cannot |
161 currently; | 161 currently; |
162 #X text 33 434 be edited or interacted with inside this preview.; | 162 #X text 33 434 be edited or interacted with inside this preview.; |
163 #X text 33 464 To view the contents of abstractions supplied with a | |
164 ; | |
165 #X text 33 477 project in the IDE \, simply go to the project navigator | |
166 ; | |
167 #X text 33 490 and open the corresponding patches from there.; | |
168 #X text 33 951 Digital I/O; | |
169 #X text 33 961 -----------; | |
170 #X text 33 981 Digital pins can also be addressed from within a patch. | |
171 ; | |
172 #X text 33 994 Unlike analog pins \, digital pins can be set to work | |
173 as; | |
174 #X text 33 1007 inputs or outputs and can be read/written as signals | |
175 or; | |
176 #X text 33 1020 as messages.; | |
177 #X text 33 1033 See the 'digital' example for instructions on how to | |
178 ; | |
179 #X text 33 1047 initialise \, read and write to digital pins as well | |
180 as some; | |
181 #X text 33 1060 usage examples; | |
163 #X connect 2 0 3 0; | 182 #X connect 2 0 3 0; |
164 #X connect 3 0 4 0; | 183 #X connect 3 0 4 0; |
165 #X connect 3 0 4 1; | 184 #X connect 3 0 4 1; |
166 #X connect 7 0 8 0; | 185 #X connect 7 0 8 0; |
167 #X connect 7 1 8 1; | 186 #X connect 7 1 8 1; |