Mercurial > hg > beaglert
comparison projects/matrix_gpio_demo/render.cpp @ 18:31503d9de101 matrix_gpio
- digitalWrite and analogWrite macros are now persistent: they write a value on the given channel from the current frame to the end of the buffer. When
this is not needed you can use digitalWriteFrame and analogWriteFrame instead.
- included the matrix_gpio_demo code
- the Eclipe project is somehow broken
author | Giulio Moro <giuliomoro@yahoo.it> |
---|---|
date | Thu, 30 Apr 2015 16:02:47 +0100 |
parents | |
children |
comparison
equal
deleted
inserted
replaced
17:85e8b08a7471 | 18:31503d9de101 |
---|---|
1 /* | |
2 * | |
3 * First assignment for ECS732 RTDSP, to implement a 2-way audio crossover | |
4 * using the BeagleBone Black. | |
5 * | |
6 * Andrew McPherson and Victor Zappi | |
7 * Queen Mary, University of London | |
8 */ | |
9 | |
10 #include "../include/render.h" | |
11 #include <cmath> | |
12 #include <rtdk.h> | |
13 | |
14 /* TASK: declare any global variables you need here */ | |
15 | |
16 // initialise_render() is called once before the audio rendering starts. | |
17 // Use it to perform any initialisation and allocation which is dependent | |
18 // on the period size or sample rate. | |
19 // | |
20 // userData holds an opaque pointer to a data structure that was passed | |
21 // in from the call to initAudio(). | |
22 // | |
23 // Return true on success; returning false halts the program. | |
24 int gNumMatrixGpioFrames=0; | |
25 bool initialise_render(int numMatrixChannels, int numMatrixGpioChannels, int numAudioChannels, | |
26 int numMatrixFramesPerPeriod, | |
27 int numAudioFramesPerPeriod, | |
28 float matrixSampleRate, float audioSampleRate, | |
29 void *userData) | |
30 { | |
31 gNumMatrixChannels=numMatrixChannels; | |
32 return true; | |
33 } | |
34 | |
35 // render() is called regularly at the highest priority by the audio engine. | |
36 // Input and output are given from the audio hardware and the other | |
37 // ADCs and DACs (if available). If only audio is available, numMatrixFrames | |
38 // will be 0. | |
39 | |
40 long int gCountFrames=0; | |
41 void render(int numMatrixFrames, int numMatrixGpioFrames, int numAudioFrames, float *audioIn, float *audioOut, | |
42 float *matrixIn, float *matrixOut, uint32_t *matrixGpio) | |
43 /* | |
44 * Hey, expect buffer underruns to happen here, as we are doing lots of printfs | |
45 * */ | |
46 { | |
47 gNumMatrixGpioFrames=numMatrixGpioFrames; | |
48 if(gCountFrames==0){ //this will be executed only on the first call to render(), but the bits will go through this cycle for every subsequent buffer | |
49 // that is, P8_29 will pulse at the beginning of each buffer | |
50 } | |
51 for(int i=1; i<gNumMatrixGpioFrames; i++) | |
52 digitalWriteAll(i, GPIO_LOW); //write all channels on the given frame. Initialize them to zero | |
53 digitalWrite(0, 4, GPIO_HIGH); // set pin 0 HIGH from the current frame to the end of the buffer | |
54 for(int n=0; n<numMatrixFrames; n++) { | |
55 for(int c=0; c<gNumMatrixChannels; c++) | |
56 analogWriteFrame(c,n,0); //set channel c on frame n to 0, equivalent to matrixOut[n*numMatrixChannels+c]=0; | |
57 } | |
58 analogWrite(0,3,0.2); //set channel 0 to 0.2 from frame 3 onwards ... | |
59 analogWrite(1,3,0.7); //set channel 1 to 0.7 from frame 3 onwards ... | |
60 analogWrite(2,6,0.5); //set channel 2 to 0.5 from frame 6 onwards ... | |
61 for(int n=0; n<numAudioFrames; n++){ | |
62 printf("Digital frame %d: 0x%08x;\n",n,matrixGpio[n]); | |
63 } | |
64 for(int n=0; n<numMatrixFrames; n++){ | |
65 printf("Analog out frame %d :",n); | |
66 for(int c=0; c<gNumMatrixChannels; c++) | |
67 printf("%.1f ",matrixOut[n*gNumMatrixChannels + c]); | |
68 printf("\n"); | |
69 } | |
70 } | |
71 // cleanup_render() is called once at the end, after the audio has stopped. | |
72 // Release any resources that were allocated in initialise_render(). | |
73 | |
74 void cleanup_render() | |
75 { | |
76 /* TASK: | |
77 * If you allocate any memory, be sure to release it here. | |
78 * You may or may not need anything in this function, depending | |
79 * on your implementation. | |
80 */ | |
81 } |