comparison projects/matrix_gpio_demo/render.cpp @ 18:31503d9de101 matrix_gpio

- digitalWrite and analogWrite macros are now persistent: they write a value on the given channel from the current frame to the end of the buffer. When this is not needed you can use digitalWriteFrame and analogWriteFrame instead. - included the matrix_gpio_demo code - the Eclipe project is somehow broken
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 30 Apr 2015 16:02:47 +0100
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17:85e8b08a7471 18:31503d9de101
1 /*
2 *
3 * First assignment for ECS732 RTDSP, to implement a 2-way audio crossover
4 * using the BeagleBone Black.
5 *
6 * Andrew McPherson and Victor Zappi
7 * Queen Mary, University of London
8 */
9
10 #include "../include/render.h"
11 #include <cmath>
12 #include <rtdk.h>
13
14 /* TASK: declare any global variables you need here */
15
16 // initialise_render() is called once before the audio rendering starts.
17 // Use it to perform any initialisation and allocation which is dependent
18 // on the period size or sample rate.
19 //
20 // userData holds an opaque pointer to a data structure that was passed
21 // in from the call to initAudio().
22 //
23 // Return true on success; returning false halts the program.
24 int gNumMatrixGpioFrames=0;
25 bool initialise_render(int numMatrixChannels, int numMatrixGpioChannels, int numAudioChannels,
26 int numMatrixFramesPerPeriod,
27 int numAudioFramesPerPeriod,
28 float matrixSampleRate, float audioSampleRate,
29 void *userData)
30 {
31 gNumMatrixChannels=numMatrixChannels;
32 return true;
33 }
34
35 // render() is called regularly at the highest priority by the audio engine.
36 // Input and output are given from the audio hardware and the other
37 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
38 // will be 0.
39
40 long int gCountFrames=0;
41 void render(int numMatrixFrames, int numMatrixGpioFrames, int numAudioFrames, float *audioIn, float *audioOut,
42 float *matrixIn, float *matrixOut, uint32_t *matrixGpio)
43 /*
44 * Hey, expect buffer underruns to happen here, as we are doing lots of printfs
45 * */
46 {
47 gNumMatrixGpioFrames=numMatrixGpioFrames;
48 if(gCountFrames==0){ //this will be executed only on the first call to render(), but the bits will go through this cycle for every subsequent buffer
49 // that is, P8_29 will pulse at the beginning of each buffer
50 }
51 for(int i=1; i<gNumMatrixGpioFrames; i++)
52 digitalWriteAll(i, GPIO_LOW); //write all channels on the given frame. Initialize them to zero
53 digitalWrite(0, 4, GPIO_HIGH); // set pin 0 HIGH from the current frame to the end of the buffer
54 for(int n=0; n<numMatrixFrames; n++) {
55 for(int c=0; c<gNumMatrixChannels; c++)
56 analogWriteFrame(c,n,0); //set channel c on frame n to 0, equivalent to matrixOut[n*numMatrixChannels+c]=0;
57 }
58 analogWrite(0,3,0.2); //set channel 0 to 0.2 from frame 3 onwards ...
59 analogWrite(1,3,0.7); //set channel 1 to 0.7 from frame 3 onwards ...
60 analogWrite(2,6,0.5); //set channel 2 to 0.5 from frame 6 onwards ...
61 for(int n=0; n<numAudioFrames; n++){
62 printf("Digital frame %d: 0x%08x;\n",n,matrixGpio[n]);
63 }
64 for(int n=0; n<numMatrixFrames; n++){
65 printf("Analog out frame %d :",n);
66 for(int c=0; c<gNumMatrixChannels; c++)
67 printf("%.1f ",matrixOut[n*gNumMatrixChannels + c]);
68 printf("\n");
69 }
70 }
71 // cleanup_render() is called once at the end, after the audio has stopped.
72 // Release any resources that were allocated in initialise_render().
73
74 void cleanup_render()
75 {
76 /* TASK:
77 * If you allocate any memory, be sure to release it here.
78 * You may or may not need anything in this function, depending
79 * on your implementation.
80 */
81 }