/*
 ____  _____ _        _    
| __ )| ____| |      / \   
|  _ \|  _| | |     / _ \  
| |_) | |___| |___ / ___ \ 
|____/|_____|_____/_/   \_\

The platform for ultra-low latency audio and sensor processing

http://bela.io

A project of the Augmented Instruments Laboratory within the
Centre for Digital Music at Queen Mary University of London.
http://www.eecs.qmul.ac.uk/~andrewm

(c) 2016 Augmented Instruments Laboratory: Andrew McPherson,
  Astrid Bin, Liam Donovan, Christian Heinrichs, Robert Jack,
  Giulio Moro, Laurel Pardue, Victor Zappi. All rights reserved.

The Bela software is distributed under the GNU Lesser General Public License
(LGPL 3.0), available here: https://www.gnu.org/licenses/lgpl-3.0.txt
*/


#include <Bela.h>
#include <OSCServer.h>
#include <OSCClient.h>

OSCServer oscServer;
OSCClient oscClient;

// this example is designed to be run alongside resources/osc/osc.js

// parse messages recieved by OSC Server
// msg is Message class of oscpkt: http://gruntthepeon.free.fr/oscpkt/
void parseMessage(oscpkt::Message msg){
    
    rt_printf("recieved message to: %s\n", msg.addressPattern().c_str());
    
    int intArg;
    float floatArg;
    if (msg.match("/osc-test").popInt32(intArg).popFloat(floatArg).isOkNoMoreArgs()){
        rt_printf("recieved int %i and float %f\n", intArg, floatArg);
    }
    
}

bool setup(BelaContext *context, void *userData)
{
    // setup the OSC server to recieve on port 7562
    oscServer.setup(7562);
    // setup the OSC client to send on port 7563
    oscClient.setup(7563);
    
    // the following code sends an OSC message to address /osc-setup
    // then waits 1 second for a reply on /osc-setup-reply
    bool handshakeRecieved = false;
    oscClient.sendMessageNow(oscClient.newMessage.to("/osc-setup").end());
    oscServer.recieveMessageNow(1000);
    while (oscServer.messageWaiting()){
        if (oscServer.popMessage().match("/osc-setup-reply")){
            handshakeRecieved = true;
        }
    }
    
    if (handshakeRecieved){
        rt_printf("handshake recieved!\n");
    } else {
        rt_printf("timeout!\n");
    }
    
	return true;
}

void render(BelaContext *context, void *userData)
{
    // recieve OSC messages, parse them, and send back an acknowledgment
    while (oscServer.messageWaiting()){
        parseMessage(oscServer.popMessage());
        oscClient.queueMessage(oscClient.newMessage.to("/osc-acknowledge").add(5).add(4.2f).add(std::string("OSC message recieved")).end());
    }
}

void cleanup(BelaContext *context, void *userData)
{

}

/* ------------ Project Explantation ------------ */

/**
\example 05-OSC

Open Sound Control
------------------

This example shows an implementation of OSC (Open Sound Control) which was 
developed at UC Berkeley Center for New Music and Audio Technology (CNMAT).

It is designed to be run alongside resources/osc/osc.js

The OSC server port on which to receive is set in `setup()` 
via `oscServer.setup()`. Likewise the OSC client port on which to 
send is set in `oscClient.setup()`.

In `setup()` an OSC message to address `/osc-setup`, it then waits 
1 second for a reply on `/osc-setup-reply`.

in `render()` the code receives OSC messages, parses them, and sends 
back an acknowledgment.
*/
