#N canvas 503 319 861 473 10;
#N canvas 0 22 450 278 (subpatch) 0;
#X array exampleTable 65238 float 2;
#X coords 0 1 65238 -1 200 140 1 0 0;
#X restore 21 213 graph;
#X obj 243 329 adc~ 1 2 3;
#X obj 300 426 dac~;
#X text 317 264 <<< delete this object before compiling!;
#X obj 300 392 tabread4~ exampleTable;
#X msg 243 218 read -resize rt.wav exampleTable;
#X obj 300 350 lop~ 1;
#X obj 300 371 *~ 65238;
#X obj 243 266 soundfiler;
#X text 489 229 right-click array -> properties -> toggle "save contents"
;
#X text 463 216 <<< after loading a file:;
#X text 17 23 Load sample into table and scrub using analog input;
#X text 17 33 ===================================================;
#X text 362 351 <<< avoid zipper noise;
#X text 362 371 <<< length of sample;
#X text 317 328 <<< analog input 0 (range 0-1);
#X text 631 419 ---------------------------------;
#X text 631 409 @krighxz / BELA / heavy / 12/2015;
#X text 655 428 beaglert.cc / enzienaudio.com;
#X text 30 61 N.B. the patch cannot be bigger than 512kb in size \;
only use this for *very small soundfiles*;
#X text 29 99 You can modify the render.cpp file to load samples into
tables using the Heavy API: https://enzienaudio.com/docs/c.html#api-hv-table
;
#X connect 1 2 6 0;
#X connect 4 0 2 0;
#X connect 4 0 2 1;
#X connect 5 0 8 0;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
