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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: parallels
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6 */
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7
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8
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9 #include "../../include/render.h"
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10 #include <rtdk.h>
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11 #include <NE10.h> // neon library
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12 #include <cmath>
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13
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14 int gFftSize;
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15 int gNumChannels;
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16
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17 int gReadPointer = 0;
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18 int gWritePointer = 0;
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19
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20 // FFT vars
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21 ne10_fft_cpx_float32_t* timeDomain;
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22 ne10_fft_cpx_float32_t* frequencyDomain;
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23 ne10_fft_cfg_float32_t cfg;
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24
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25 // initialise_render() is called once before the audio rendering starts.
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26 // Use it to perform any initialisation and allocation which is dependent
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27 // on the period size or sample rate.
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28 //
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29 // userData holds an opaque pointer to a data structure that was passed
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30 // in from the call to initAudio().
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31 //
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32 // Return true on success; returning false halts the program.
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33
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34 bool initialise_render(int numChannels, int numMatrixFramesPerPeriod,
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35 int numAudioFramesPerPeriod, float matrixSampleRate,
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36 float audioSampleRate, void *userData)
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37 {
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38 // Retrieve a parameter passed in from the initAudio() call
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39 gFftSize = *(int *)userData;
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40 gNumChannels = numChannels;
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41
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42 //memset(outSamples, gFftSize, 0.0); // set all to 0
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43
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44 timeDomain = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFftSize * sizeof (ne10_fft_cpx_float32_t));
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45 frequencyDomain = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFftSize * sizeof (ne10_fft_cpx_float32_t));
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46 cfg = ne10_fft_alloc_c2c_float32 (gFftSize);
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47
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48 return true;
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49 }
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50
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51 // render() is called regularly at the highest priority by the audio engine.
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52 // Input and output are given from the audio hardware and the other
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53 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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54 // will be 0.
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55
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56 void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut,
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57 uint16_t *matrixIn, uint16_t *matrixOut)
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58 {
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59 for(int n = 0; n < numAudioFrames; n++) {
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60 timeDomain[gReadPointer].r = (ne10_float32_t) ((audioIn[n*gNumChannels] + audioIn[n*gNumChannels+1])/2);
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61 timeDomain[gReadPointer].i = 0;
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62 gReadPointer++;
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63 }
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64
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65 if(gReadPointer>=gFftSize)
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66 {
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67 //FFT
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68 ne10_fft_c2c_1d_float32_neon (frequencyDomain, timeDomain, cfg->twiddles, cfg->factors, gFftSize, 0);
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69
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70 //Do frequency domain stuff
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71
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72 //IFFT
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73 ne10_fft_c2c_1d_float32_neon (timeDomain, frequencyDomain, cfg->twiddles, cfg->factors, gFftSize, 1);
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74
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75 gReadPointer = 0;
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76 gWritePointer = 0;
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77 }
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78
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79 for(int n = 0; n < numAudioFrames; n++) {
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80 for(int channel = 0; channel < gNumChannels; channel++)
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81 audioOut[n * gNumChannels + channel] = (float) timeDomain[gWritePointer++].r/gFftSize;
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82 }
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83 }
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84
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85 // cleanup_render() is called once at the end, after the audio has stopped.
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86 // Release any resources that were allocated in initialise_render().
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87
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88 void cleanup_render()
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89 {
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90 NE10_FREE(timeDomain);
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91 NE10_FREE(frequencyDomain);
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92 NE10_FREE(cfg);
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93 }
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