annotate projects/basic_analog_input/render.cpp @ 151:e9c9404e3d1f ClockSync

Pff partially working. No PID. When setting the audio clock on the bbb to 44098 the master and slave clock keep diverging instead of converging ...
author Giulio Moro <giuliomoro@yahoo.it>
date Tue, 22 Sep 2015 04:10:07 +0100
parents 72726dd4f66c
children ac8eb07afcf5
rev   line source
andrewm@57 1 /*
andrewm@57 2 * render.cpp
andrewm@57 3 *
andrewm@57 4 * Created on: Oct 24, 2014
andrewm@57 5 * Author: parallels
andrewm@57 6 */
andrewm@57 7
andrewm@57 8
andrewm@57 9 #include <BeagleRT.h>
andrewm@57 10 #include <Utilities.h>
andrewm@57 11 #include <rtdk.h>
andrewm@57 12 #include <cmath>
andrewm@57 13
andrewm@57 14 float gPhase;
andrewm@57 15 float gInverseSampleRate;
andrewm@57 16 int gAudioFramesPerAnalogFrame;
andrewm@57 17
andrewm@57 18 // These settings are carried over from main.cpp
andrewm@57 19 // Setting global variables is an alternative approach
andrewm@57 20 // to passing a structure to userData in setup()
andrewm@57 21
andrewm@57 22 extern int gSensorInputFrequency;
andrewm@57 23 extern int gSensorInputAmplitude;
andrewm@57 24
andrewm@57 25 // setup() is called once before the audio rendering starts.
andrewm@57 26 // Use it to perform any initialisation and allocation which is dependent
andrewm@57 27 // on the period size or sample rate.
andrewm@57 28 //
andrewm@57 29 // userData holds an opaque pointer to a data structure that was passed
andrewm@57 30 // in from the call to initAudio().
andrewm@57 31 //
andrewm@57 32 // Return true on success; returning false halts the program.
andrewm@57 33
andrewm@57 34 bool setup(BeagleRTContext *context, void *userData)
andrewm@57 35 {
andrewm@57 36 if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) {
andrewm@57 37 rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n");
andrewm@57 38 return false;
andrewm@57 39 }
andrewm@57 40
andrewm@57 41 gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames;
andrewm@57 42 gInverseSampleRate = 1.0 / context->audioSampleRate;
andrewm@57 43 gPhase = 0.0;
andrewm@57 44
andrewm@57 45 return true;
andrewm@57 46 }
andrewm@57 47
andrewm@57 48 // render() is called regularly at the highest priority by the audio engine.
andrewm@57 49 // Input and output are given from the audio hardware and the other
andrewm@57 50 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
andrewm@57 51 // will be 0.
andrewm@57 52
andrewm@57 53 void render(BeagleRTContext *context, void *userData)
andrewm@57 54 {
andrewm@57 55 float frequency = 440.0;
andrewm@57 56 float amplitude = 0.8;
andrewm@57 57
andrewm@57 58 // There are twice as many audio frames as matrix frames since audio sample rate
andrewm@57 59 // is twice as high
andrewm@57 60
andrewm@57 61 for(unsigned int n = 0; n < context->audioFrames; n++) {
andrewm@57 62 if(!(n % gAudioFramesPerAnalogFrame)) {
andrewm@57 63 // Even audio samples: update frequency and amplitude from the matrix
andrewm@57 64 frequency = map(analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000);
andrewm@57 65 amplitude = analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude);
andrewm@57 66 }
andrewm@57 67
andrewm@57 68 float out = amplitude * sinf(gPhase);
andrewm@57 69
andrewm@57 70 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
andrewm@57 71 context->audioOut[n * context->audioChannels + channel] = out;
andrewm@57 72
andrewm@57 73 gPhase += 2.0 * M_PI * frequency * gInverseSampleRate;
andrewm@57 74 if(gPhase > 2.0 * M_PI)
andrewm@57 75 gPhase -= 2.0 * M_PI;
andrewm@57 76 }
andrewm@57 77 }
andrewm@57 78
andrewm@57 79 // cleanup() is called once at the end, after the audio has stopped.
andrewm@57 80 // Release any resources that were allocated in setup().
andrewm@57 81
andrewm@57 82 void cleanup(BeagleRTContext *context, void *userData)
andrewm@57 83 {
andrewm@57 84
andrewm@57 85 }