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1 /*
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2 *
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3 * Andrew McPherson and Victor Zappi
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4 * Queen Mary, University of London
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5 */
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6
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7 #include <BeagleRT.h>
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8 #include <Utilities.h>
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9 #include <cmath>
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10 #include <rtdk.h>
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11
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12 // setup() is called once before the audio rendering starts.
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13 // Use it to perform any initialisation and allocation which is dependent
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14 // on the period size or sample rate.
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15 //
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16 // userData holds an opaque pointer to a data structure that was passed
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17 // in from the call to initAudio().
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18 //
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19 // Return true on success; returning false halts the program.
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20
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21 bool setup(BeagleRTContext *context, void *userData)
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22 {
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23 return true;
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24 }
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25
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26 // render() is called regularly at the highest priority by the audio engine.
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27 // Input and output are given from the audio hardware and the other
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28 // ADCs and DACs (if available). If only audio is available, numAnalogFrames
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29 // will be 0.
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30
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31 /* basic_button
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32 * - connect an LED in series with a 470ohm resistor between P8_07 and ground.
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33 * - connect a 1k resistor to P9_03 (+3.3V),
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34 * - connect the other end of the resistor to both a button and P8_08
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35 * - connect the other end of the button to ground.
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36 * The program will read the button and make the LED blink when the button is pressed.
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37 */
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38
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39 void render(BeagleRTContext *context, void *userData)
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40 {
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41 for(unsigned int n=0; n<context->digitalFrames; n++){
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42 pinModeFrame(context, 0, P8_08, INPUT);
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43 int status=digitalReadFrame(context, 0, P8_08); //read the value of the button
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44 pinModeFrame(context, 0, P8_07, OUTPUT);
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45 digitalWriteFrame(context, n, P8_07, status); //write the status to the LED
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46 }
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47 }
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48
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49 // cleanup() is called once at the end, after the audio has stopped.
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50 // Release any resources that were allocated in setup().
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51
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52 void cleanup(BeagleRTContext *context, void *userData)
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53 {
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54 // Nothing to do here
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55 }
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