annotate examples/audio_in_FFT/render.cpp @ 365:e70f023e0f7f prerelease

Updated halt_board.sh
author Giulio Moro <giuliomoro@yahoo.it>
date Thu, 09 Jun 2016 01:49:14 +0100
parents e4392164b458
children db2fe4e1b88e
rev   line source
victor@4 1 /*
victor@4 2 * render.cpp
victor@4 3 *
victor@4 4 * Created on: Oct 24, 2014
victor@4 5 * Author: parallels
victor@4 6 */
victor@4 7
victor@4 8
giuliomoro@301 9 #include <Bela.h>
victor@4 10 #include <rtdk.h>
victor@4 11 #include <NE10.h> // neon library
victor@4 12 #include <cmath>
victor@4 13
andrewm@5 14 int gFFTSize;
andrewm@5 15 float gFFTScaleFactor = 0;
victor@4 16
victor@4 17 int gReadPointer = 0;
victor@4 18 int gWritePointer = 0;
victor@4 19
victor@4 20 // FFT vars
andrewm@5 21 ne10_fft_cpx_float32_t* timeDomainIn;
andrewm@5 22 ne10_fft_cpx_float32_t* timeDomainOut;
victor@4 23 ne10_fft_cpx_float32_t* frequencyDomain;
victor@4 24 ne10_fft_cfg_float32_t cfg;
victor@4 25
andrewm@56 26 // setup() is called once before the audio rendering starts.
victor@4 27 // Use it to perform any initialisation and allocation which is dependent
victor@4 28 // on the period size or sample rate.
victor@4 29 //
victor@4 30 // userData holds an opaque pointer to a data structure that was passed
victor@4 31 // in from the call to initAudio().
victor@4 32 //
victor@4 33 // Return true on success; returning false halts the program.
victor@4 34
giuliomoro@301 35 bool setup(BelaContext *context, void *userData)
victor@4 36 {
victor@4 37 // Retrieve a parameter passed in from the initAudio() call
andrewm@5 38 gFFTSize = *(int *)userData;
andrewm@5 39 gFFTScaleFactor = 1.0f / (float)gFFTSize;
victor@4 40
andrewm@5 41 timeDomainIn = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t));
andrewm@5 42 timeDomainOut = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t));
andrewm@5 43 frequencyDomain = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t));
andrewm@5 44 cfg = ne10_fft_alloc_c2c_float32 (gFFTSize);
victor@4 45
andrewm@5 46 memset(timeDomainOut, 0, gFFTSize * sizeof (ne10_fft_cpx_float32_t));
victor@4 47
victor@4 48 return true;
victor@4 49 }
victor@4 50
victor@4 51 // render() is called regularly at the highest priority by the audio engine.
victor@4 52 // Input and output are given from the audio hardware and the other
victor@4 53 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
victor@4 54 // will be 0.
victor@4 55
giuliomoro@301 56 void render(BelaContext *context, void *userData)
victor@4 57 {
andrewm@52 58 for(unsigned int n = 0; n < context->audioFrames; n++) {
andrewm@52 59 timeDomainIn[gReadPointer].r = (ne10_float32_t) ((context->audioIn[n*context->audioChannels] +
andrewm@52 60 context->audioIn[n*context->audioChannels+1]) * 0.5);
andrewm@5 61 timeDomainIn[gReadPointer].i = 0;
victor@4 62
andrewm@5 63 if(++gReadPointer >= gFFTSize)
andrewm@5 64 {
andrewm@5 65 //FFT
andrewm@5 66 ne10_fft_c2c_1d_float32_neon (frequencyDomain, timeDomainIn, cfg->twiddles, cfg->factors, gFFTSize, 0);
victor@4 67
andrewm@5 68 //Do frequency domain stuff
victor@4 69
andrewm@5 70 //IFFT
andrewm@5 71 ne10_fft_c2c_1d_float32_neon (timeDomainOut, frequencyDomain, cfg->twiddles, cfg->factors, gFFTSize, 1);
victor@4 72
andrewm@5 73 gReadPointer = 0;
andrewm@5 74 gWritePointer = 0;
andrewm@5 75 }
victor@4 76
andrewm@56 77 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
andrewm@52 78 context->audioOut[n * context->audioChannels + channel] = (float) timeDomainOut[gWritePointer].r * gFFTScaleFactor;
andrewm@5 79 gWritePointer++;
victor@4 80 }
victor@4 81 }
victor@4 82
andrewm@56 83 // cleanup() is called once at the end, after the audio has stopped.
andrewm@56 84 // Release any resources that were allocated in setup().
victor@4 85
giuliomoro@301 86 void cleanup(BelaContext *context, void *userData)
victor@4 87 {
andrewm@5 88 NE10_FREE(timeDomainIn);
andrewm@5 89 NE10_FREE(timeDomainOut);
victor@4 90 NE10_FREE(frequencyDomain);
victor@4 91 NE10_FREE(cfg);
victor@4 92 }