annotate projects/basic_network/render.cpp @ 221:dbff109f64c2 mergingClockSync

Updated basic_network to use NetworkSend (no receive at the moment)
author Giulio Moro <giuliomoro@yahoo.it>
date Sat, 13 Feb 2016 16:56:29 +0000
parents a55dcdcebdcd
children 6a23c07d0fbb
rev   line source
giuliomoro@24 1 /*
giuliomoro@24 2 * render.cpp
giuliomoro@24 3 *
giuliomoro@24 4 * Created on: Oct 24, 2014
giuliomoro@24 5 * Author: parallels
giuliomoro@24 6 */
giuliomoro@24 7
andrewm@56 8 #include <BeagleRT.h>
giuliomoro@92 9 //#include <rtdk.h>
giuliomoro@24 10 #include <cmath>
giuliomoro@221 11 #include <NetworkSend.h>
giuliomoro@92 12 #include <Utilities.h>
giuliomoro@92 13
andrewm@56 14 // setup() is called once before the audio rendering starts.
giuliomoro@24 15 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@24 16 // on the period size or sample rate.
giuliomoro@24 17 //
giuliomoro@24 18 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@24 19 // in from the call to initAudio().
giuliomoro@24 20 //
giuliomoro@24 21 // Return true on success; returning false halts the program.
giuliomoro@221 22
giuliomoro@221 23 NetworkSend networkSend;
giuliomoro@221 24 float gFrequency;
giuliomoro@221 25 float gInverseSampleRate;
giuliomoro@221 26 float gPhase;
andrewm@56 27 bool setup(BeagleRTContext *context, void *userData)
giuliomoro@24 28 {
giuliomoro@24 29 // Retrieve a parameter passed in from the initAudio() call
giuliomoro@24 30 gFrequency = *(float *)userData;
giuliomoro@24 31
giuliomoro@221 32 networkSend.setup(context->audioSampleRate, context->audioFrames, 3, 9999, "192.168.7.1");
andrewm@56 33 gInverseSampleRate = 1.0 / context->audioSampleRate;
giuliomoro@221 34 gPhase = 0.2132;
giuliomoro@24 35 return true;
giuliomoro@24 36 }
giuliomoro@24 37
giuliomoro@24 38 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@24 39 // Input and output are given from the audio hardware and the other
giuliomoro@24 40 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@24 41 // will be 0.
giuliomoro@24 42
andrewm@56 43 void render(BeagleRTContext *context, void *userData)
giuliomoro@221 44 {
andrewm@56 45 for(unsigned int n = 0; n < context->audioFrames; n++) {
giuliomoro@24 46 float out = 0.7f * sinf(gPhase);
giuliomoro@24 47 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
giuliomoro@24 48 if(gPhase > 2.0 * M_PI)
giuliomoro@24 49 gPhase -= 2.0 * M_PI;
giuliomoro@24 50
giuliomoro@221 51 for(unsigned int channel = 0; channel < context->audioChannels; channel++){
andrewm@56 52 context->audioOut[n * context->audioChannels + channel] = out;
giuliomoro@24 53 }
giuliomoro@221 54 networkSend.log(out);
giuliomoro@92 55 }
giuliomoro@24 56 }
giuliomoro@24 57
andrewm@56 58 // cleanup() is called once at the end, after the audio has stopped.
andrewm@56 59 // Release any resources that were allocated in setup().
giuliomoro@24 60
andrewm@56 61 void cleanup(BeagleRTContext *context, void *userData)
giuliomoro@24 62 {
giuliomoro@24 63 }