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1 /*
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2 * render.cpp
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3 *
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4 * Created on: Oct 24, 2014
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5 * Author: Andrew McPherson and Victor Zappi
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6 */
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7
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8
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giuliomoro@301
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9 #include <Bela.h>
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10 #include <cmath>
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11 #include <NE10.h> // neon library
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12 #include "SampleData.h"
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13 #include "FIRfilter.h"
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14
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15 SampleData gSampleData; // User defined structure to get complex data from main
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16 int gReadPtr; // Position of last read sample from file
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17
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18 // filter vars
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19 ne10_fir_instance_f32_t gFIRfilter;
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20 ne10_float32_t *gFIRfilterIn;
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21 ne10_float32_t *gFIRfilterOut;
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22 ne10_uint32_t blockSize;
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23 ne10_float32_t *gFIRfilterState;
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24
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25 void initialise_filter(BelaContext *context);
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26
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27 // Task for handling the update of the frequencies using the matrix
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28 AuxiliaryTask gTriggerSamplesTask;
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29
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30 bool initialise_trigger();
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31 void trigger_samples();
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32
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33 // setup() is called once before the audio rendering starts.
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34 // Use it to perform any initialisation and allocation which is dependent
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35 // on the period size or sample rate.
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36 //
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37 // userData holds an opaque pointer to a data structure that was passed
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38 // in from the call to initAudio().
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39 //
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40 // Return true on success; returning false halts the program.
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41
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42 bool setup(BelaContext *context, void *userData)
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43 {
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44
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45 // Retrieve a parameter passed in from the initAudio() call
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46 gSampleData = *(SampleData *)userData;
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47
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48 gReadPtr = -1;
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49
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50 initialise_filter(context);
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51
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52 // Initialise auxiliary tasks
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53 if(!initialise_trigger())
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54 return false;
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55
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56 return true;
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57 }
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58
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59 // render() is called regularly at the highest priority by the audio engine.
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60 // Input and output are given from the audio hardware and the other
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61 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
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62 // will be 0.
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63
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64 void render(BelaContext *context, void *userData)
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65 {
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66 for(unsigned int n = 0; n < context->audioFrames; n++) {
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67 float in = 0;
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68
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69 // If triggered...
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70 if(gReadPtr != -1)
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71 in += gSampleData.samples[gReadPtr++]; // ...read each sample...
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72
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73 if(gReadPtr >= gSampleData.sampleLen)
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74 gReadPtr = -1;
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75
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76 gFIRfilterIn[n] = in;
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77 }
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78
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79 ne10_fir_float_neon(&gFIRfilter, gFIRfilterIn, gFIRfilterOut, blockSize);
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80
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81 for(unsigned int n = 0; n < context->audioFrames; n++) {
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82 for(unsigned int channel = 0; channel < context->audioChannels; channel++)
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83 context->audioOut[n * context->audioChannels + channel] = gFIRfilterOut[n]; // ...and put it in both left and right channel
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84 }
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85
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86
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87 // Request that the lower-priority task run at next opportunity
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88 Bela_scheduleAuxiliaryTask(gTriggerSamplesTask);
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89 }
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90
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91 // Initialise NE10 data structures to define FIR filter
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92
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93 void initialise_filter(BelaContext *context)
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94 {
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95 blockSize = context->audioFrames;
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96 gFIRfilterState = (ne10_float32_t *) NE10_MALLOC ((FILTER_TAP_NUM+blockSize-1) * sizeof (ne10_float32_t));
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97 gFIRfilterIn = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t));
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98 gFIRfilterOut = (ne10_float32_t *) NE10_MALLOC (blockSize * sizeof (ne10_float32_t));
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99 ne10_fir_init_float(&gFIRfilter, FILTER_TAP_NUM, filterTaps, gFIRfilterState, blockSize);
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100 }
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101
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102
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103 // Initialise the auxiliary task
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104 // and print info
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105
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106 bool initialise_trigger()
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107 {
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108 if((gTriggerSamplesTask = Bela_createAuxiliaryTask(&trigger_samples, 50, "beaglert-trigger-samples")) == 0)
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109 return false;
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110
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111 rt_printf("Press 'a' to trigger sample, 's' to stop\n");
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112 rt_printf("Press 'q' to quit\n");
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113
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114 return true;
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115 }
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116
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117 // This is a lower-priority call to periodically read keyboard input
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118 // and trigger samples. By placing it at a lower priority,
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119 // it has minimal effect on the audio performance but it will take longer to
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120 // complete if the system is under heavy audio load.
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121
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122 void trigger_samples()
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123 {
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124 // This is not a real-time task!
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125 // Cos getchar is a system call, not handled by Xenomai.
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126 // This task will be automatically down graded.
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127
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128 char keyStroke = '.';
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129
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130 keyStroke = getchar();
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131 while(getchar()!='\n'); // to read the first stroke
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132
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133 switch (keyStroke)
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134 {
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135 case 'a':
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136 gReadPtr = 0;
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137 break;
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138 case 's':
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139 gReadPtr = -1;
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140 break;
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141 case 'q':
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142 gShouldStop = true;
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143 break;
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144 default:
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145 break;
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146 }
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147 }
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148
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149
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150
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151 // cleanup() is called once at the end, after the audio has stopped.
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152 // Release any resources that were allocated in setup().
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153
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154 void cleanup(BelaContext *context, void *userData)
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155 {
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156 delete[] gSampleData.samples;
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157
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158 NE10_FREE(gFIRfilterState);
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159 NE10_FREE(gFIRfilterIn);
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160 NE10_FREE(gFIRfilterOut);
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161 }
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