giuliomoro@117
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1 #include "ReceiveAudioThread.h"
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giuliomoro@117
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2 //initialise static members
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3 AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL;
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4
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5 void ReceiveAudioThread::dealloc(){
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6 free(buffer);
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7 buffer=NULL;
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8 free(stackBuffer);
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9 stackBuffer=NULL;
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10 }
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11 void ReceiveAudioThread::wrapWritePointer(){
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12 //this is not quite a simple wrapping as you wold in a circular buffer,
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13 //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it
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14 //to hold a full payload
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15 // lastValidPointer indicates the last pointer in the buffer containing valid data
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16 //
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17 if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading
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giuliomoro@117
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18 // lastValidPointer=writePointer+headerLength; //remember where the last valid data are
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giuliomoro@117
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19 // for(int n=headerLength;n<lastValidPointer; n++){
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20 // fprintf(fd2, "%f\n",buffer[n]); //DEBUG
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21 // }
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22 writePointer=0; //and reset to beginning of the buffer
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23 }
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24 }
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25 void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header
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26 for(int n=0; n<headerLength; n++){
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27 stackBuffer[n]=buffer[startIndex+n];
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28 }
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29 }
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30 void ReceiveAudioThread::popPayload(int startIndex){
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31 for(int n=0; n<headerLength; n++){
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32 buffer[startIndex+n]=stackBuffer[n];
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33 }
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34 }
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35
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36 int ReceiveAudioThread::readUdpToBuffer(){
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37 if(listening==false || bufferReady==false)
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38 return 0;
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39 if(writePointer<0)
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40 return 0;
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41 if(1){ //TODO: implement waitUntilReady for UdpServer
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42 //JUCE if(socket.waitUntilReady(true, waitForSocketTime)){ // waitForSocketTime could have been set to -1 (wait forever),
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43 // but it would have made it more difficult for the thread to be killed
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44 pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0
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45 //read header+payload
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46 //JUCE int numBytes=socket.read(buffer+writePointer, bytesToRead,1);
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47 int numBytes=socket.read(buffer+writePointer, bytesToRead);
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48 //TODO: do something with the data in the header (e.g.: check that timestamp is sequential,
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49 // check the channel number)
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50 //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header
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51 if(numBytes<0){
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52 printf("error numBytes1\n");
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53 return -3; //TODO: something went wrong, you have to discard the rest of the packet!
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54 }
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55 if(numBytes==0){//TODO: when inplementing waitUntilReady, this should not happen unless you actually receive a packate of size zero (is it at all possible?)
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56 // printf("received 0 bytes\n");
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57 return 0;
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58 }
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59 if(numBytes != bytesToRead){ //this is equivalent to (numBytes<numBytes)
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60 printf("error numBytes2: %d\n", numBytes);
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61 return -4; //TODO: something went wrong, less bytes than expected in the payload.
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62 }
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63 if(buffer[writePointer]!=0)
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64 return 0; //wrong channel
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65 // printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]);
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66 popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0
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67
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68 //even though we just wrote (payloadLength+headerLength) samples in the buffer,
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69 //we only increment by payloadLength. This way, next time a socket.read is performed, we will
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70 //backup the last headerLength samples that we just wrote and we will overwrite them with
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71 //the header from the new read. After parsing the header we will then restore the backed up samples.
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72 //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer!
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73 printf("writepointer:%d\n", writePointer);
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74 writePointer+=payloadLength;
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75
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76 if(writePointer>lastValidPointer){
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77 // lastValidPointer=writePointer+headerLength;
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78 }
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79 wrapWritePointer();
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80 return numBytes;
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81 }
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82 return 0; //timeout occurred
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83 }
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84 ReceiveAudioThread::ReceiveAudioThread() :
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85 //JUCE Thread(threadName),
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86 socket(0),
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87 listening(false),
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88 bufferReady(false),
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89 threadIsExiting(false),
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90 buffer(NULL),
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91 stackBuffer(NULL),
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92 bufferLength(0),
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93 lastValidPointer(0),
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94 sleepTime(2000),
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95 waitForSocketTime(100),
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96 threadPriority(95)
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97 {};
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98 ReceiveAudioThread::~ReceiveAudioThread(){
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99 //JUCE stopThread(1000);
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100 while(threadRunning){
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101 sleep(sleepTime*2); //wait for thread to stop
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102 std::cout<< "Waiting for receiveAudioTask to stop" << std::endl;
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103 }
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104 //TODO: check if thread stopped, otherwise kill it before dealloc
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105 dealloc();
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106 }
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107 ReceiveAudioThread *gRAT;
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108 void receiveData(){
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109 gRAT->run();
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110 }
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111 void ReceiveAudioThread::init(int aSamplesPerBlock){
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112 dealloc();
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113 // fd=fopen("output.m","w"); //DEBUG
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114 // fprintf(fd,"var=["); //DEBUG
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115 gRAT=this;
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116 headerLength=2;
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117 payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending.
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118 bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ...
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119 //We keep a headerLength padding at the beginning of the array to allow full reads from the socket
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120 buffer=(float*)malloc(sizeof(float)*bufferLength);
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121 if(buffer==NULL) // something wrong
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122 return;
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123 bufferReady=true;
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124 lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength;
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125 memset(buffer,0,bufferLength*sizeof(float));
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126 stackBuffer=(float*)malloc(sizeof(float)*headerLength);
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127 bytesToRead=sizeof(float)*(payloadLength + headerLength);
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128 writePointer=-1;
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129 readPointer=0; //TODO: this *4 is sortof a security margin
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130 sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently
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131 receiveDataTask=BeagleRT_createAuxiliaryTask( receiveData, threadPriority, "receiveDataTask");
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132 //JUCE startThread(threadPriority);
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133 }
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134
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135 void ReceiveAudioThread::bindToPort(int aPort){
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136 listening=socket.bindToPort(aPort);
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137 }
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138 bool ReceiveAudioThread::isListening(){
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139 return listening;
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140 }
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141 float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples
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142 //TODO: make it return the number of samples actually available at the specified location
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143 if(isListening()==false || length>bufferLength)
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144 return NULL;
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145 readPointer+=length;
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146 if(readPointer>lastValidPointer){
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147 readPointer=headerLength;
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148 }
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149 return buffer+(int)readPointer;
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150 };
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151 int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){//TODO: add interleaved version
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152 if (!(samplingRateRatio>0 && samplingRateRatio<=2))
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153 return -2;
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154 if(isListening()==false)
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155 return -1;
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156 if(writePointer<0){ //if writePointer has not been initalized yet ...
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157 writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write.
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158 // This will help keeping them in sync.
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159 //TODO: handle what happens when the remote stream is interrupted and then restarted
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160 }
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161 if(length>lastValidPointer) {
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162 //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely
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163 //at this very moment the other thread might be writing at most one payload into the buffer.
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164 //To avoid a race condition, we need to let alone the buffer where we are currently writing
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165 //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well
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166 //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true!
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167 length=lastValidPointer-payloadLength-headerLength;
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168 if(length<0) //no samples available at all!
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169 return 0;
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170 }
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171 for(int n=0; n<length; n++){
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172 destination[n]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour)
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173 // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG
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174 readPointer+=samplingRateRatio;
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175 if((int)(0.5+readPointer)>=lastValidPointer){
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176 readPointer=readPointer-lastValidPointer+headerLength;
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177 }
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178 }
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179 return readPointer;
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180 }
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181
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182 bool ReceiveAudioThread::isBufferReady(){
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183 return bufferReady;
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184 }
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185 void ReceiveAudioThread::startThread(){
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186 BeagleRT_scheduleAuxiliaryTask(receiveDataTask);
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187 }
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188 void ReceiveAudioThread::stopThread(){
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189 threadIsExiting=true;
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190 }
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191 bool ReceiveAudioThread::threadShouldExit(){
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192 return(gShouldStop || threadIsExiting );
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193 }
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194 void ReceiveAudioThread::run(){
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195 // fd2=fopen("buffer.m","w"); //DEBUG
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196 // fprintf(fd2, "buf=["); //DEBUG
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197 threadRunning=true;
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198 while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting
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199 readUdpToBuffer(); // read into the oldBuffer
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200 usleep(sleepTime);
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201 }
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202 threadRunning=false;
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203 // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG
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204 // fclose(fd);//DEBUG
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205 // fprintf(fd2,"];");//DEBUG
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206 // fclose(fd2); //DEBUG
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207 }
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